The beta for the first major Fallout 4 update has been completed, and Bethesda Softworks just released the final version to PC owners on Monday. PlayStation 4 and Xbox One players won’t have to wait too long for the collection of fixes, however.
PC owners of Fallout 4 should expect a download of the 1.2 update to be available through their Steam client. Meanwhile, PlayStation 4 and Xbox One gamers will receive the update at some point this week. The update first has to go through certification with Sony and Microsoft before it can be released. This process typically takes a few days to a little more than a week. Bethesda sounds confident that it will be released by the end of this week, however.
— Fallout (@Fallout) December 7, 2015
PC mod users should be aware that the update may disable some Fallout 4 mods. Users in the Fallout Reddit group have reported this happening. However, Reddit user ReverESP suggests opening the Fallout 4 launcher but not clicking “Play.” Mod users should then open the Nexus mod manager and activate the desired mods before starting the game.
The good news is the 1.2 update addresses some of the performance issues with Fallout 4 that players have experienced across all three platforms. The “general memory and stability improvement” is listed along, with the inside of the Corvega Assembly Plant called out as a performance improvement specifically.
The launch of the game came with noted performance issues on the PlayStation 4 and Xbox One with some in-game areas, bringing the framerate down below 30 fps. The Corvega Assembly Plant is one of those areas that inexplicably causes even PC gaming rigs to noticeably slow down during the early stages of Fallout 4’s story.
Other fixes in the Fallout 4 1.2 update include a crash that can occur when jumping into water and reloading a save game. Meanwhile, an issue completing the “When Freedom Calls” quest is fixed, along with the “Confidence Man” quest bug that causes a player’s health to constantly regenerate. Getting stuck in terminals should no longer be a problem, and equipped weapons should no longer become locked after completing Reunions.
Some of these fixes are for the unique situations that players encounter and is part of the “fun” of developing an open-world role-playing title with hundreds of hours of content.
“It’s true that the freedom our games offer you can lead to unintentional consequences that are sometimes bad, when the game combines too many unexpected elements at once. Given the scale and complexity of the systems at work, especially when allowing you to build your own settlements, we’re happy that Fallout 4 is our most robust and solid release ever, and we’d like to thank our amazing QA staff who worked as hard as anyone to break the game so we could fix it during development. But a hundred testers will never replicate the many millions playing the game now, and we’re hard at work addressing the top issues,” a Bethesda Game Studios rep wrote in a Bethesda website post laying out the plans for post-release support of the game.
Here is the full list of fixes and new features included with the Fallout 4 1.2 update provided via the Bethesda Softworks forums.
- Number pad keys can now be used for remapping (PC)
- Remapping Activate now works on Quick Container (PC)
- General memory and stability improvements
- Performance improvements inside the Corvega Assembly Plant
- Optimizations to skinned decal rendering
- Fixed issue with player becoming stuck in terminals
- Fixed issue where equipped weapons become locked after completing Reunions
- Fixed issue with “When Freedom Calls” where the quest would not complete
- During “Confidence Man” fixed issue where player’s health would continuously regenerate
- Fixed crash related to jumping into water and reloading saved games
- Fixed issue where Launcher would not save God Rays Quality setting properly (PC)
[Image via Bethesda]