‘Fallout 4’s’ Todd Howard Says ‘The Sky’s The Limit’ With Creation Kit, Focus On Workshops [Update]

A recent Fallout 4 interview with Bethesda’s Todd Howard this past week revealed some interesting updates mostly regarding the future of the post-apocalyptic game’s DLC (downloadable content) and the future of mods. There are two main methods that Bethesda will contribute to the continuation of Fallout 4 come 2016. According to Tech Insider, the focus will be on downloadable content and mod support.

The game’s focus when it comes to the DLC will be add-ons in the form of other missions, “new game play systems,” and so on. In the case of the mods, Bethesda’s Creation Kit will allow the creative minds of the players to do what they will with the in-game environment.

According to Howard, Fallout 4 was deemed “the sky’s the limit” when it comes to their Creation Kit. Although there are currently modders out there delving into the game in “do-it-yourself” mode, Howard believes the kit will bring more to the table.

“There’s not a lot they can do yet other than edit textures and a couple other things, because the Creation Kit isn’t out.”

If anyone recalls the Skyrim game, Bethesda’s Creation Kit helped players create a lot of impressive mods. For example, one particularly popular creation was the Macho Man Randy Savage mod for dragons with an additional music intro. Sadly, there was no mention of Slim Jims, though.

Howard discussed the current status of Fallout 4 regarding what players can do now and noticed how the “art” could be altered and how simple it is to do.

“There are things that tend to excite us more. It’s less the art stuff — you know, someone’s gonna change the art in some way. There’s a lot of that, ’cause it’s fairly easy to do.”

Fallout 4’s future mods for consoles, including the XBox One and PlayStation 4, should be designed in a way that is easily accessible to the players. Modding for the PC is a bit more complex as there’s more file extension manipulation in the editing process and with game’s mod installation. That make sense, since with console games, it’s mostly menu driven, and the ability to make the mods easily accessible is the focus of Bethesda.

Pete Hines, the Vice President of PR and a marketing guru, explained the simplicity of making this possible.

“The idea is you go to play the game, there’s a menu option, you click on it, and there’s a bunch of stuff for you to download. And you click on the stuff that you want and you start playing a game with these new mods. So we want it to be a really streamlined, fun experience.”

When it comes to Fallout4 ‘s downloadable content, Tech Insider reported that Howard explained there will be a focus on the workshop system. This decision is based on discussions at Bethesda about what players have done up to this point in the game.

It is amazing that in Fallout 4, there is so much excitement among the players about rebuilding a world that has been utterly destroyed in a nuclear holocaust. One may say that the Vault 111 dweller has a great amount of freedom of choice in the path he or she chooses. One may simply kill the bad guys and complete the main story or restore civilization by focusing on building settlements or do a bit of both. Much to their credit, Bethesda lets the player decide how they will progress through the game and make an impact on a virtual society based on their own decisions, failures, and successes in the Fallout 4 game.

A recent Fallout 4 Easter egg discovery was revealed earlier this week that led to speculation about the possibility of future aquatic adventures DLC, according to the Inquisitr. Apparently, a player fell into the ocean off the Boston coast as he explored the ruined city. Instead of attempting to get out of the ocean, he explored the murky depths in his power armor. As he explored the Ocean bottom, he stumbled upon an underwater structure that was inaccessible to players.

At this time, the Fallout 4 patch to fix the launch day bugs is focused on the PC version of the game, and PlayStation 4 and Xbox One consoles have been left out of the loop. There is a belief that Bethesda may be testing the game patch out on the PC game first and seeing how that pans out before moving forward to patch the gaming consoles, according to Express UK.

Despite the bugs that are familiar to fans of the Fallout series, Fallout 4 players are certainly ready for 2016’s new DLC and Creation Kit. All in all, Bethesda’s plans for the game sound quite exciting.

[Photo by Christian Petersen/Getty Images News]