Bungie dropped the Destiny Weekly Reset for Tuesday, December 1, with a new twist. The first King’s Fall Challenge mode has arrived for PlayStation and Xbox owners with the Warpriest encounter providing some high level drops on Normal and Hard modes for the Raid.
The introduction of challenge modes to Destiny‘s latest Raid was teased last week, but the appearance this week is a bit of a surprise, as it was expected to come with a patch. That’s not the case, though, as players in the game’s community have already dove in and discovered the challenge and the rewards.
King’s Fall Raid Challenge Mode — Warpriest
The first challenge for the King’s Fall Raid Challenge should be a snap for those experienced with the encounter already. The fireteam must ensure that no one player holds the aura during the damage phase more than once.
Since it typically takes three to five phases to take out the Warpriest, the fireteam just needs to have the players that last held the aura not step on a plate. Expert teams that can take the Destiny boss down in two phases shouldn’t have any trouble.
Possible rewards for the challenge on Normal include a 310 Light level Artifact and 310 Light level weapon and one of the missing Calcified Fragments along with the normal chance at an Exotic. The rewards on Hard mode are a 320 Light level Artifact and 320 Light level weapon plus the “Worm God’s Servant” emblem and the Calcified Fragment. You can get the Normal mode rewards in Hard mode in addition to the 320 level rewards.
Nightfall — Fallen S.A.B.E.R.
- Epic — Heavily shielded and highly aggressive enemies appear in great numbers.
- Void Burn — Void damage from any source is greatly increased.
- Brawler — Guardian melee damage is greatly increased.
- Juggler — No ammo drops for your equipped weapon.
- Ironclad — More enemies have shields.
Vanguard Heroic Strikes
- Heroic — Enemies are more numerous and aggressive.
- Fresh Troops — Some enemy squads have been fortified with additional reinforcements.
Court of Oryx (Guide)
Tier 3: Balwur
Players will need to kill Major Acolytes to create poison free spaces outside of the safe zone underneath the platform for a period of time. Players can then move out from underneath the platform, into the poison-free areas, and shoot Balwur. Repeat as many times as necessary to bring her down.
Weekly Crucible Playlists
- Mayhem Rumble
- Inferno Control
Shaxx Crucible Weekly Bounties
|Individual Achievement||Win 2 Crucible matches with an individual score of at least 1,500 points.||3,750||75|
|Making an Impact||Win 7 matches.||3,750||75|
|Crucible Combat||Win one game in three different Crucible game modes: Control, Rift, Rumble||3,750||75|
|Featured Matches||Earn points in any featured playlist. Crucible wins are worth 3 points. Starting a new match costs 1 point.||3,750||75|
|Returning Victor||Complete the Crucible Daily on 3 different days.||3,750||75|
|The True Meaning of War||Complete all 5 of Shaxx’s weekly bounties in one week.||5,000||200|
Arcite Crucible 99-40 Weekly Bounties
|Full Auto Expert||Complete a match in any playlist with a minimum of 9 Auto Rifle kills.||3,750||75|
|Ballistic Trauma Expert||Complete a match in any playlist with a minimum of 9 Hand Cannon kills.||3,750||75|
|Bullet Grouping Expert||Complete a match in any playlist with a minimum of 9 Pulse Rifle kills.||3,750||75|
|Ballistic Scalpel||Complete matches in any playlist with a minimum of 6 Scout Rifle Kills.||3,750||75|
Petra Weekly Bounties
|Take the Wanted (The Blighted Descendant)||WANTED: The Blighted Descendant. Mars or Venus. Fireteam recommended.
Note: Can be found in Citadel on Venus Patrol or the Hollows on Mars Patrol.
|Take Them Out||Kill 12 Consumed or named Fallen, Hive, Cabal, or Vex on Venus.||1,500||250|
|Take Them All||Kill 100 Taken.||1,500||250|
Prison of Elders Level 32 — Machine Wrath (Guide)
|1||Cabal||TBD||Specialist – Special Weapon damage is favored.|
|2||Fallen||TBD||Lightswitch – Minions of darkness deal much more melee damage.|
|3||Fallen||TBD||Airborne – Players deal more damage while in the air.|
|4||Fallen||TBD||Exposure – Guardian shields are increased but do not replenish.|
|5||Fallen/ Kaliks||Boss Fight||Grounded – Players take more damage while airborne.|
- House of Judgement x 200
- Armor Core
Prison of Elders Level 34 — Cult of the Worm (Guide)
|1||Vex||None||Airborne – Players deal more damage while in the air.|
|2||Hive||Eliminate Target||Grounded – Players take more damage while airborne.|
|3||Vex||None||Void Burn – Void Damage from any source is greatly increased.|
|4||Hive||Destroy Mines||Angry – Minions of the Darkness won’t flinch, even after massive damage.|
|5||Hive/ Gulrot||Boss Fight||Exposure – Guardian shields are increased but do not replenish.|
- House of Judgment x 300
- Weapon Core
- Etheric Light
Prison of Elders Level 35 — Skolas’ Revenge (Guide)
|1||Hive||None||Exposure – Guardian shields are increased but do not replenish.
Brawler – Guardian Melee damage is greatly increased.
|2||Vex||Destroy Mines||Grounded – Players take more damage while airborne.
Airborne – Players deal more damage while in the air.
|3||Cabal||Dismantle Mines||Catapult – Grenade recharge rate is greatly increased.
Arc Burn – Arc Damage from any source is greatly increased.
|4||Fallen||Eliminate Target||Specialist – Special Weapon damage is favored.
Juggler – No ammo drops for your equipped weapon.
|5||Fallen||Mini-Boss||Trickle – Recharge of abilities is significantly reduced.
Small Arms – Primary Weapon damage is favored.
|Boss Fight||Catapult – Grenade recharge rate is greatly increased.
Angry – Minions of the Darkness won’t flinch, even after massive damage.
- House of Judgment x 500
- Armor Core
- Weapon Core
- Etheric Light
[Image via Bungie]