With Fallout 4 set to launch across the Xbox One, Playstation 4, and PC this Tuesday, Bethesda is now taking a moment to get in some last minute discussions about latest installment of their popular post-apocalyptic franchise.
Answering a few questions from Mingle Media TV Network at the Fallout 4 launch party, game director Todd Howard revealed that Bethesda has been working on Fallout 4 for the past four years reports Playstation Lifestyle. Complimenting his team, Howard also stated that almost everything that was created for the game in that time will actually be included in the final product, which allowed them to make Fallout 4 almost exactly how they envisioned.
Howard also confirmed that his core team is now currently working DLC for Fallout 4 that will start being released next year. The same people responsible for making Fallout 4 will stay on to continue to work on the games add-on content at least through 2016. Bethesda also plans to support Fallout 4 by making changes based on fan feedback in a series of free title updates.
At the end of the interview, the Fallout 4 director also hinted that the game is full of easter eggs that offer pop culture references to players who can spot them. Howard stated that they wanted fans to be able to find these hidden gems, but expects it will take users time to find them all because there is a "ton."
As VG24/7 pointed out, players are already starting to find a few of the easter eggs scattered throughout the early ports of Fallout 4. YouTube channel, Arekkz Gaming discovered the location of a hidden Pip-Boy tape that allows gamers to play a Fallout-themed version of Nintendo's classic arcade game, Donkey Kong.
Since Fallout 4 is one of the most anticipated games coming out this season, many fans might be planning on taking a few sick days this week so they can have ample time with the new release. To help players out, Bethesda's vice president of public relations Pete Hines jokingly tweeted a doctor's note which should help games get their time off approved.
Briefly speaking a little about the changes to V.A.T.S. in Fallout 4, Hines revealed that the decision to make the gameplay keep a feeling of intensity during combat. Bethesda decided that pausing the action when entering V.A.T.S. removed a certain sense of urgency to the game's battles. This is the primary reason that the tactical targeting system only slows down in Fallout 4 rather than bringing it to a full stop. The full interview is up now on Hyrb's Major Nelson Xbox blog.
Preparing for this week's launch of Fallout 4, the Inquisitr previously shared what players need to know to be ready for the game's release. All digital versions of Fallout 4 will go live across all current-gen platforms just after midnight for every region. Users need to plan to have approximately 30 GB of hard drive space available to install the game. Additionally, Bethesda is also releasing a 500 MB day-one pate for the game. The developer hasn't specified exactly what the update includes but it is expected to include several last minute bug fixes. Players are also reminded to make sure that their platform firmware is also up to date to avoid any unforeseen compatibility issues.
[Image via Fallout 4]