The PS4 vs. Xbox One console war is still raging and probably will until the next generation is released. For now, the balance of the better console still hangs on the infamous comparison of resolution and frame rate of the biggest games on each one.
Considering that the Wii U ran Mario Kart 8 at 1080p and 60fps, as previously reported by the Inquisitr, sometimes we’re surprised what certain platforms can pull off. On the other end of the spectrum, the PC version of Batman: Arkham Knight failed right from its initial launch. Rocksteady actually had to release it twice, the second time giving the PC version the performance gamers come to expect from the proverbial “master race.” They tried to fix the problem instead of leaving the barely 30fps glitch-fest left near unplayable due to textures not loading.
Try to imagine searching Gotham City for riddle solutions when you can’t even see the details. Also imagine getting into a fight with a group of thugs and seeing everything grind to a jumpy halt when the display can’t even keep up with the combat. That’s part of what was broken with the initial release of Rocksteady’s final Arkham title.
For that reason and others, the PS4 vs. Xbox One comparisons won’t be including the PC release of Assassin’s Creed Syndicate until November 19, as revealed by Rock, Paper, Shotgun. Ubisoft has said they want the game to “shine” on PC, and not be another unplayable or glitchy mess like Unity.
For the console releases of Unity, the PS4 version was the one which underperformed according to Eurogamer, which is a surprising twist on the general consensus. Normally, the PlayStation 4 outperforms its console rival, if only slightly. That time it was almost the opposite.
Assassin’s Creed Syndicate runs slightly better on the PlayStation 4, but not much better. Ubisoft seems to have learned their lesson. YouTube channel The Know has said that Ubisoft may have actually scaled back the PS4 to make the two consoles more even so nobody has a significant edge in the PS4 vs. Xbox One console war.
This makes the third official new generation release of the AC franchise, and the two years’ practice Ubisoft has had seems to be finally paying off. Black Flag had simply been a port from the previous consoles, while Unity and Syndicate marked exclusive releases for the new consoles.
The Know also pointed out that the PS4 vs. Xbox One comparisons might also be affected by development teams and time used in production. The game they used to prove the point was the Xbox One exclusive Halo 5, which appears to use the full 1080p and 60fps performance and stands as a true model of what can be done on Microsoft’s console. It also took Microsoft’s almost full effort from several development teams to achieve.
Sadly, the performance seems to only top out at that level with consoles, meaning that PC, if done right, will always outperform them. It seems you do get what you pay for.
— archie paras (@archieparas2) October 23, 2015
Contrary to what I’ve said previously, the latest consoles are starting to prove they aren’t just upgrades to the PS3 and Xbox 360. Ubisoft has gone to extremes to show how much more can be done with the hardware, pushing more environmental detail, more populated areas, and greater draw distance. The PS4 vs. Xbox One console war seems to finally be bringing out the proverbial big guns now that developers know more what they can do.
It will still most likely be toward the end of the console’s life span when we will finally see how far they can both be pushed. It happens with every generation. Compare the first games released on the PS3 with the ones released recently and you’ll be surprised that they run on the same machine.
The PS4 vs. Xbox One console war is far from over, but Assassin’s Creed Syndicate is proving that both consoles can handle being pushed the same amount.
[Feature image via Ubisoft / Gamespot]