While reporting on a Nightstalker Hunter exploit earlier today I wondered if Bungie would be able to deploy a fix prior to the restart of the competitive Trials of Osiris mode. Bungie answered that question Thursday with some bad news for PVP players, but some good news for PlayStation and Xbox fans of the King’s Fall Raid.
As I reported, the Nightstalker Hunter exploit allows a player with the “Quiver” perk active to have unlimited super energy, and thus unlimited Shadowshot shots. This is obviously a potentially game destroying exploit for Iron Banner and even worse for Trials of Osiris, which is even more competitive.
Unfortunately, the first Trials of Osiris event since the launch of The Taken King essentially a day and a half after the exploit was discovered and began to spread among the Destiny community. This does not give Bungie enough time to deploy a fix, so the developer announced that it is delaying the restart of Trials of Osiris.
— Bungie (@Bungie) October 15, 2015
“We’re going to disable that bug before we invite you to take your next run at a 9-0. We’re also working on a final fix for the bug itself as soon as possible. As soon as we have a solid commitment for Brother Vance, we’ll make a formal announcement on when Trial of Osiris will begin again. We hope that most of you recognize the impact a limitless Nightstalker would have on the competitive landscape,” Community Manager Davide “Deej” Dague wrote in the Bungie Weekly Update.
The news is certainly disappointing, but completely understandable at the same time. Bungie would face a flood of complaints from players about Nightstalker exploiters. The developer already has a hard time keeping up with the lag manipulator cheaters in Trials and this new exploit is infinitely easier. Speaking of lag manipulators, Dague threatened repeat offenders in that category with a permanent ban from Destiny.
King’s Fall: Hard Mode
Fans of Destiny‘s King’s Fall Raid will want to work on getting better gear and getting the basic mechanics of the all the raid encounters down in the next week. Bungie also announced that the King’s Fall: Hard Mode will launch on Friday, October 23 at 1 p.m. ET / 10 a.m. PT. It was originally scheduled for the following Friday, but Bungie is ready to go a little earlier.
“Right about now, some of you are wondering what you can do to prepare,” Dague explained. “We won’t give you hints, but we’ll plot the difficulty incline. Recommended Light for Hard Mode is 300 – 320. The loot that will drop will be between 310 – 320. Gear up and mark your calendars.”
The King’s Fall Raid has been a bright spot of The Taken King and has shown how Bungie has learned from the experiences of Vault of Glass and Crota’s End. It wasn’t until this past week that players discovered how to work the mechanics in the Oryx encounter to allow for only three players. Even then, it requires a team with at least one Sunsinger Warlock with self-resurrection, a Stag helmet, and teammates providing Orbs of Light, and all at the upper end of the current 310 level cap.
It’s a very specific set of conditions to be able to survive a three-man Raid. Compared to Crota’s End, which had exploits that became the norm in every single encounter, King’s Fall keeps players mostly honest.
The big question is what curveballs Bungie will throw into the Raid to make it more difficult beyond just upping the enemy level.
What do you think of the delay of Trials of Osiris and the early introduction of King’s Fall: Hard Mode for Destiny? Sound off in the comments below.
[Images via Bungie]