The Far Cry Primal release date was revealed alongside the trailer last week. Ubisoft hadn’t given us many details about what the game would really be about when the cave drawing teased it for a day. On October 6, we were left with the promise that the spin-off to the Far Cry franchise would take the guns out of the first-person shooter, much like Turok almost did years ago.
The Far Cry Primal trailer gave us a glimpse of one of many animals the player will likely take down, though in the game it is assumed that the protagonist Takkar will be alone. The trailer shows him teaming up with other hunters to take out the woolly mammoth. At first, they sneak up on the beast quietly, and as they catch it in the clearing, a spear flies, as do a volley of arrows, until the woolly mammoth is taken down. They appear to be celebrating their victory when a saber-tooth tiger sneaks up on them in turn and proceeds to attack from atop the fallen beast.
The setting players will drop into on the Far Cry Primal release date will be the Stone Age, as opposed to the Ice Age that the Inquisitr previously reported. With the lush vegetation and lack of ice, this makes more sense. Ubisoft creative director Jean-Christophe Guyot stated in the developer’s official blog what the setting will entail.
“The Stone Age is the perfect setting for a Far Cry game.
“Far Cry usually puts you at the edge of the known world, in a beautiful, lawless and savage frontier. The Stone Age is, in a way, the very first frontier for humankind; it’s the time when humans put a stick in the ground and claimed land for their own, the time when we started climbing the food chain. That came with conflict, against other humans, of course, but also against nature itself.”
The conflict with other humans, which will be more prominent on the Far Cry Primal release date of February 23, was made evident in the trailer as well. After taking down the woolly mammoth with help from the tribe and getting attacked by the saber-tooth tiger, Takkar heads off alone and finds himself single-handedly up against a rival tribe.
Helping Takkar on the Far Cry Primal release date will be “an extensive set of survival skills, including the ability to craft tools and weapons from the bones of the beasts he slays and the resources he gathers in the wild.”
While it may be a first in the Far Cry series, crafting weapons has been an evolving part of Assassin’s Creed for years, starting in AC3. As the series progressed, we were given the opportunity to hunt animals and use their bones to replenish our dart supply, or use their hides to craft better protection. Then we were able to craft bombs and such. Assassin’s Creed Syndicate appears to be taking it to another level, having a smith take items you collect and turning them into new weapons.
— Far Cry (@FarCrygame) October 13, 2015
Crafting may be essential on the Far Cry Primal release date, since the game will start Takkar out with no weapons of any kind after his hunting party gets killed in an ambush, according to Christian Today. I’m guessing that the trailer is actually the way the game starts, and Takkar ends up being the only one to get away from it, having left everything behind.
Ubisoft appears to be taking chances lately, reinventing itself with new ideas. Will their Far Cry Primal release date prove to be a worthwhile risk or are they alienating the series’ roots by taking out the guns in favor of a more primitive setting?
[Feature image via Ubisoft / OnlySP]