‘Destiny’: Xur’s Exotic Goods For Oct. 9, Year One Upgrades

Destiny players looking forward to Xur’s fourth visit to the Tower since the release of The Taken King will need to temper their expectations this week. The Agent of the Nine has some useful pieces on sale for PlayStation and Xbox owners, but don’t expect any new Exotics from the expansion. The items this weekend are all upgrades of older armor to Year Two.

Those looking for Xûr should run straight ahead after spawning in the Tower towards the Vanguard Hall with Cayde-6, Ikora Rey, and Zavala. He is located to the right of the table that the three Vanguards are standing at, against the wall. Here’s where you can find him on the Tower map, just to be sure.

Destiny Xur Location - Vanguard Hall

Xûr and his items will only be available in Destiny through the morning of Sunday, October 11. As soon as the clock strikes 5 a.m. ET / 2 a.m. PT, he will be gone.

This will be the week to catch up on Year Two versions of Year One Exotic Armor, if you haven’t already. The Titan, Hunter, and Warlock all have older pieces bumped up to The Taken King levels. Titans are perhaps the most disappointed this week as they experience the first retread of a piece already sold during the first week Xûr was in the Tower after the expansion launched less than a month ago.

The Exotic Engram for Gauntlets this week is your best bet for a pure Year Two item. Meanwhile, continue to avoid the Legacy Engram unless you are trying to get a Year One Item to add to your Collection. That’s an expensive buy at 31 Strange Coins.

There is no Exotic weapon on sale from Xur this week. Instead, Destiny players can roll the dice with an Exotic Helmet Engram. The Legacy Engram is still a skip at 31 Strange Coins for an older Exotic weapon, but at least the armor on sale are all high quality items.

Here is what is available for sale and upgrade from Xûr this weekend. Thanks again to DestinyDB for the Exotic information below.

Exotic Gear on Sale

Name Type Max Stat Cost
An Insurmountable Skullfort Titan Helmet 51 Intellect / 46 Strength 13 Strange Coins
Knucklehead Radar Hunter Helmet 49 Intellect / 50 Discipline 13 Strange Coins
Claws of Ahamkara Warlock Gauntlets 63 Strength 13 Strange Coins
Exotic Engram Year Two Gauntlet Engram 19 Strange Coins
Legacy Engram Exotic Year One Heavy Weapon 31 Strange Coins


Plasma Drive Legendary Vehicle Upgrade 23 Strange Coins
Emerald Coil Legendary Vehicle Upgrade 23 Strange Coins
Heavy Ammo Synthesis Ammo Synthesis 3-pack 1 Strange Coin
Three of Coins Exotic Chance Boost 5-pack 7 Strange Coins

For those wondering what to get, here are a few helpful hints.

An Insurmountable Skullfort

Destiny Year Two - An Insurmountable Skullfort (PlayStation, Xbox)

Destiny players with Sunbreaker Titans may have just found their new best friend for PVE. The Year Two version of An Insurmountable Skullfort has a new innate perk that grants an extra melee attack in addition to free melee energy on spawn. This synergizes excellently with the new “Melting Point” ability for Sunbreakers that provides a significant debuff to enemies and works well with Defender Titans’ Overshield perk.

Other perks on the helmet include the choice between “Hands-On” or “Heavy Lifting” to give extra Super Energy from melee or Heavy Weapon Kills. It also comes with the “Invigoration” perk that grants bonus melee energy when picking up Orbs of Light.

The split 51 Intellect and 46 Strength stat roll is more balanced than the pure Strength roll the helmet was given during Xur’s first visit after the release of The Taken King. It’s a versatile helmet and the split stat roll provides more balance to your build this week.

Knucklehead Radar

Destiny Year Two Knucklhead Radar (PlayStation, Xbox)

The “Sensor Pack” perk for Knucklehead Radar is still the main draw since it keeps the radar up while aiming down the sights of a primary weapon. This is most useful in PVP to keep up awareness of enemies while use in PVE limited to the most hectic encounters. The other set perk is “Infusion” to replenish heath when picking up Orbs of Light.

The optional perk gives a choice between “Inverse Shadow” to gain increased Super energy from killing minions in PVE and “Hands-On” to gain bonus Super energy from melee kills on minions.

The 49 Intellect and 50 Strength stat rolls are excellent for this piece. It’s a nice pickup for those who don’t have one for Year Two yet.

Claws of Ahamkara

Destiny Year 2 Claws of Ahamkara (PlayStation, Xbox)

“The Whispers” perk gives Warlocks an additional melee charge, which is a nice bonus since this Exotic piece will work with any of the three Warlock sub-classes.

The optional perks give a choice between “Snap Discharge” to increase melee attack speed or “Impact Induction” to give bonus grenade energy on melee hits. There’s also a choice between increased reload speeds for Auto Rifles or Sniper Rifles, which is always handy.

The Warlock melee is the most powerful in Destiny right now and the 63 Strength stat roll combined with double charge will make sure you have more of it. That makes this a solid buy.

[Images via Bungie, Destiny]