While fans can expect to have an all-new experience when Fallout 4 launches later this year, Bethesda also strives to stay true to the series’ roots as they design the next installment of their apocalyptic role-playing game. The fact that Fallout 4 will be the first entry of the franchise to appear on the current-gen platforms gives Bethesda plenty of room to add new features.
At the same time, however, the team is also focused on making sure that Fallout 4 still feels like its predecessors. After all, it would make much sense to release a new Fallout game if it didn’t have anything in common with any of the previous titles that already have a large fanbase.
Discussing a variety of topics about the development of Fallout 4 in an interview with Metro UK, Bethesda’s Pete Hines revealed that the studio made a deliberate effort to ensure that Fallout 4 borrowed from earlier installments of the series. Of course Hines also stressed that the developer is adding plenty of new features to the upcoming game but, at the same time, they don’t want Fallout 4 to feel like it has nothing in common with previous titles.
“I mean, certainly it ought to look and feel familiar. If you played Fallout 3 you ought to be able to see things that are recognisable or similar or whatever. Because we didn’t make a completely different game. But at the same time, when you’re playing it it’s a mix of familiar and different. There are things that are the same and there are things that are very different.”
Hines response came after it was pointed out to him that some gamers have complaints after seeing the first footage from Fallout 4 during this year’s E3 event. After the reveal, criticism appeared online saying the game looked too similar to Fallout 3. Hines went on to say that they aren’t overly concerned by the negativity at this point. While Bethesda does appreciate community feedback, the studio prefers to focus more on comments that fans make after they’d had a chance to play the game for themselves.
One of the ways that Bethesda has briefly discussed how Fallout 4 will differ from other games in the series lies in the game’s newly designed crafting system. As the Inquisitr previously reported, fans will have more control over creating custom gear than ever before. The developer also told gamers that they will never be forced to craft in order to beat Fallout 4, so users use the mechanics as little or as much as they like.
As discussed in a article from VG/247, Hines also admitted in the same interview that Bethesda hopes to begin releasing first party titles more often. In the past, the publisher has only focused on releasing a small number of games but they would like to begin launching games on a more regular basis moving forward.
Would you be bothered if Fallout 4 felt too much like the series’ past titles or do you think it would be refreshing to see an updated system built around familiar gameplay features?
[Images via Fallout 4]