DICE and Electronic Arts revealed another multiplayer mode for Star Wars: Battlefront on Thursday. The PlayStation 4, Xbox One, and PC shooter is getting a twist on the classic Conquest game type with the all new Supremacy mode.
The typical Conquest mode in the Battlefield franchise has both teams in a multiplayer match vying for control of strategic points on the map. Each team starts with a set number of tickets, and tickets will countdown each control point not held and each death. The team that reaches zero tickets first loses.
— EAStarWars (@EAStarWars) August 13, 2015
Star Wars: Battlefront is keeping the concept of control points on the map, but is doing away with the ticket concept. Instead, teams are racing against the clock to be the one that holds the most control points by the time a clock finishes its countdown. Time is added, though, every time a control point is captured.
“Supremacy is a game mode that will excite fans of the Conquest mode from Battlefield,” Lead Level Designer Dennis Brännvall says. “That said, we’ve made several tweaks to improve the formula. You will always spawn close to the action when you enter Supremacy, so you’ll never feel isolated from the fight. By focusing on one key point at a time, players not playing the objective and camping on a hill somewhere will be a rare sight.”
Clarification on the Supremacy blog: each time a control point is claimed, time is added. A close Supremacy match can go on forever
— Dennis Brännvall (@DICE_FireWall) August 13, 2015
There are a total of five control points on the map, with each team starting with controlling two by default, with an uncontrolled fifth in the center that will likely be the most interesting on the map. For example, the central control point on the Endor map is a Ewok village in the trees that offers multiple ways of entering huts and a degree of verticality.
After the fifth control point is captured, teams will have to capture control points in a set order. That means a team will always have one point they are defending and one they are attacking. DICE’s intent is to focus the action in the Star Wars: Battlefront mode on two locations. The potential downside is this eliminates the common tactic of flipping a map by sneaking behind enemy lines and capturing a relatively undefended objective.
“When you spawn into Supremacy, you don’t have to move far to see a lot of friends – and enemies. You’re thrown into a massive frontline, where your screen is filled with adversaries: infantry, Heroes, Walkers, and starfighters. You can prepare for very heavy and focused Star Wars action,” Brännvall explains.
The size of the maps in Supremacy are the largest that Star Wars: Battlefront has to offer. That also affords many of the different vehicle types to be part of the action as well such as X-Wings and Tie Fighters as well as ground vehicles. The Heroes and Villains power-ups will be available too, which means players can tromp into an opposing control point as Darth Vader in an attempt to capture it.
“Using a character like Darth Vader to secure control points is great, as he can take increased damage before going down. Luke Skywalker and Boba Fett are great for moving swiftly between attacking and defensive positions, and giving you the edge against opponents in battle,” Brännvall points out.
This the fourth multiplayer mode revealed for Star Wars: Battlefront so far. Walker Assault, Fighter Squadron, and Blast are the three modes announced with Drop Zone and Cargo yet to be revealed. Even more are planned to be announced before the game’s November 17 launch. What do you think they will be?
[Images via Star Wars: Battlefront]