Fallout 4 was given a lengthy stage demo at QuakeCon on Friday. Fans in attendance were treated to loads of details for the PlayStation 4, Xbox One, and PC role-playing title. This includes romance and companions plus abilities, and enemies.
Love and Companions
Players will have the option to choose between a dozen companions in Fallout 4 starting with the already revealed Dogmeat. The others confirmed at Quakeso far are Preston Garvey, Piper, and Codsworth.
Romance options will be available with the companions, but only the human ones. And yes, same sex romance options will be possible. Bethesda didn’t go into details of how exactly romance will work, but it will presumably be similar to The Elder Scrolls V: Skyrim.
The main Skyrim character could marry a companion and move into a house together. Building houses and whole communities is a new feature with Fallout 4, so it’s a safe assumption that nuptial bliss will be worked in somehow with that.
Those not interested in taking on a companion can play as a lone wolf. Special perks will be available for those that wish to
As for the companions themselves, Preston Garvey was introduced in the Fallout 4 gameplay exploration trailer and is a laser musket packing member of the Commonwealth Minutemen.
Piper is the brand new companion introduced and is local newspaper reporter. She works out of the ruins of Fenway Park, now called Diamond City, so players will need to get involved with that part of Boston to meet her.
Fallout 4 will feature more than 70 base perks with multiple ranks that make them even more potent. They are tied into the player’s S.P.E.C.I.A.L stats; i.e. Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. A new perk is earned every time a player levels up. Which perks are available is dependent on how S.P.E.C.I.A.L points are allocated.
“You have this Vault Tech poster with all of your perks, and there is a separate perk for each S.P.E.C.I.A.L. and each value of that S.P.E.C.I.A.L. from 1 to 10,” Creative Director Todd Howard said, according to Game Informer. “Each perk, except for a few exceptions, has multiple ranks. We have combined the previous skill system into this as well. If there are 70 base perks and you add all of the ranks, you’re getting around 275 of those. We’ve found that this gets us some really cool different play styles. It’s a very very cool and fun leveling system in the game.”
Feral Ghouls are in Fallout 4 along with the already seen raiders, mutants and Deathclaws. Bethesda is borrowing a bit from Obsidian Entertainment’s work with New Vegas though by adding legendary versions of enemies. What special features they may have over regular version of enemies beyond a health and damage buff remains to be seen.
New details on the V.A.T.S. combat system was not revealed for Fallout 4 at QuakeCon. There will be some melee changes though. Players will be able to melee enemies even with a weapon equipped. There are still melee specific weapons in Fallout 4 and players will be able to perform executions.
Now the question is if Bethesda will release the Fallout 4 video they showed at QuakeCon to the public. There’s plenty of time between now and the game’s November 10 release date. Until then, you can always watch Todd Howard talk about lighting and weather in the game.
[Images via Fallout 4]