Over 75 Percent Of GTA V PC Sales Were Digital, Game Passes 50 Million Total Mark

Scott Grill

The Grand Theft Auto V sales train keeps on chugging along, as new platforms are added to the mix. Publiser Take-Two interactive reported its 2015 fourth quarter financial results on Monday, revealing that GTA V had a solid PC launch that heavily favored digital sales while also achieving a new sales milestone.

Technically, GTA V for the PC was not part of the Take-Two's fiscal fourth quarter for 2015, which ended on March 31. However, the publisher was asked during the Q&A session about the split between digital and physical sales for the title.

CEO Strauss Zelnick stated that the over 75 percent of GTA V owners on the PC have purchased their copy digitally. According to SteamSpy, the current total number of copies purchased is just over 2.3 million. That puts the total number of copies sold since the April 14 release date at approximately 3.1 million.

Meanwhile, the total number of GTA V copies sold has reached 52 million, per the Take-Two earnings report. This is across the PlayStation 3, Xbox 360, PlayStation 4, Xbox One, and PC. Developer Rockstar Games and Take-Two have clearly benefitted from some fortuitous timing when it came to the game's release.

GTA V (PS4, PS3, Xbox One, Xbox 360, PC)

GTA V was released to the PS3 and Xbox 360 in September, 2013, when both consoles peaked in terms of the number of consoles on the market and interest. That interest was extended with the promise of a PS4 and Xbox One release that finally happened in March of this year. While the total number of new-gen consoles is still just a fraction of last-gen, the re-release of the game, plus the microtransactions in GTA Online, were still enough to help Take-Two Interactive drive revenue growth.

"The largest contributors to Non-GAAP net revenue in fiscal fourth quarter 2015 were Grand Theft Auto V® and Grand Theft Auto Online, Evolve™, NBA® 2K15, and Borderlands®: The Handsome Collection," Take-Two announced. "Non-GAAP net revenue from digitally-delivered content grew 66 [percent] year-over-year to $202.5 million, led by offerings from the Grand Theft Auto, NBA 2K, Evolve, Borderlands, and WWE® 2K series."

Looking forward, Take-Two will depend on GTA V and the other titles mentioned to continue to bring in revenue. The publisher's slate of games through March 31, 2016, is currently limited to WWE 2K16, NBA 2K16, and the Rising Tide expansion pack for Civilization: Beyond Earth. These are consistently strong sellers, but not exactly as diverse a line-up as has been delivered in the past.

[Images via Rockstar Games]

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