‘Star Wars Battlefront’ Devs Discuss How The Game Will Differ From The ‘Battlefield’ Series


After fully revealing details on the upcoming EA’s new Star Wars Battlefront game, many fans ware curious if this year’s return of the Battlefront series will simply be a Battlefield game that merely features Star Wars assets since it is being developed by DICE. Hoping to put some distance between the two similarly titled franchises, various members of the Star Wars Battlefront development team are now speaking out to try to illustrate the differences between the series.

Speaking to Engadget, DICE General Manager Patrick Bach, discussed how the studio was given full access to official Star Wars props by LucasFilm so that they could build perfect recreations of the objects to use within Battlefront. However, Bach went on to explain that it was important that DICE didn’t visually mimic the Star Wars universe.

As such, they took at look at what gameplay features were deemed to be in line with the sci-fi franchise. The result is that DICE decided that Star Wars Battlefront won’t have the same level of destructive environments as fans are accustomed to seeing in their Battlefield series.

“Star Wars, as an [intellectual property], is shaping what we’re doing. So we won’t do excessive destruction just because we can. It’s more about ‘what do you need and what you want’ in a Battlefield game versus a Battlefront game.”

However, DICE didn’t want gamers to misinterpret that statement to mean that Star Wars Battlefront won’t have environmental destruction at all. Reassuring fans from the official EA Star Wars Twitter account, the developer made it clear that they will see some destruction, but just not as much as what is experienced inside of Battlefield games.

“We’re using destruction where it make sense but also working to create something that is authentic to the universe.”

Star Wars Battlefront
Star Wars Battlefront – EA/DICE

Hoping to further differentiate the upcoming Star Wars game from the Battlefield franchise, Star Wars Battlefront Producer Jasper Nielsen spoke with fans on Reddit to explain that DICE is taking the steps necessary to ensure that the project feels like previous entries in the Battlefront series. Furthermore, he stressed that the game isn’t relying on DLC to add content as Star Wars Battlefront will launch with a wide assortment of maps.

“I cannot stress this enough; there will be more than 8 maps! Also, the amount of content in the game has absolutely zero to do with DLC. I can say that with all honesty. As for expanding on strengths of the previous games; I think most people will find that it does expand on the strengths of the previous games, when it comes to core gameplay and what the feeling of a Battlefront game is.”

Nielsen went on to describe the areas that DICE is focusing on to recreate the feeling of the classic Star Wars Battlefront titles. The game’s producer claims that fans will feel the similarities once they get the chance to actually try out the new Battlefront game.

“…It’s not just two teams fighting in a Star Wars setting. There’s a lot of details in the game design, controls, core features etc. that relates to the previous Battlefront games (mainly the original). I mean, just the fact that we’re doing both 1P and 3P is a testament of that. But a lot of the details are the smaller things, which are harder to explain but needs to be experienced, like how it feels to shoot in the game.”

Unlike the last entry in the series, the next Star Wars Battlefront game won’t feature a single player campaign mode. As detailed by the Inquisitr, this year’s new Star Wars title will instead include a series of short co-op missions. Additionally, the upcoming third entry of the Star Wars Battlefront series won’t include space battles.

Are you a fan of the old Star Wars Battlefront games who is looking forward to the franchise’s return later this year?

[Images via Star Wars Battlefront]

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