Since Far Cry 3‘s announcement back at E3 last year, fans of Far Cry 2 have been wondering how Ubisoft will be approaching the open world gameplay, which many considered to be one of the strongest aspects of Far Cry 2.
In an interview with IGN, Jaime Keen, lead designer on Far Cry 3, explained how Ubisoft will be approaching the world and how players interact with it in Far Cry 3–and what Keen had to say sounds promising for those of you who felt that Far Cry 2‘s world was lacking in things to do.
“I think [Far Cry 2] pushed a lot of boundaries, but there were some bits where it wasn’t quite fully realized,” Keen said in the interview. “The open world was cool, it was great, but it never quite comes to anything. It’s kind of left open and you just get a bit lost in it.
“We’re trying to make sure we don’t end up in that situation. It’s important that it has that sense of exploration, but it needs to be getting towards something. You never want to feel like you’re not getting anything back from the world or that you have to wait a while until you get to the next place.”
Far Cry 3 is due out on PC, PlayStation 3 and Xbox 360 on September 4.
You can check out IGN’s full interview at this link.