‘Evolve’ Patch 1.3 Released

Turtle Rock Studios have announced the release of Evolve‘s patch 1.3, which is now available for PC, and will be available on Xbox One and PlayStation 4 next week. The patch brings some more balance to Evolve by making changes to the various Hunters and Monsters, which you can see in full below. Evolve 1.3 reduces the Wraith’s Warp speed by a quarter, which should make the Monster “less bursty,” according to Turtle Rock.

One of the other big changes for Evolve is the fact that Hyde’s Toxic Grenade has been increased by 50 percent. The goal for this change was to make it a more effective area of denial weapon while simultaneously making it “less spammy.” You can see the rest of the changes below.

Evolve was released on February 20, and went on to become extremely successful, selling thousands in the first month of its release.

Sunny - Evolve (PS4, Xbox One, PC)

All Monsters

  • Minor maintenance and improvements
  • All monsters can see recent damage on their health bar to help make burst damage visible

Kraken

  • Fixing some flight edge cases that were causing inconsistencies making him too powerful or too weak depending on the situation.

Vortex

  • Cooldown increased by one second.
  • Reduced knockback magnitude.

Tranq Darts, Stasis Grenades, And Harpoons

  • Pull Kraken down at a consistent rate regardless of whether he is in combat or out of combat. (They used to stack outside of combat.)
  • Kraken’s flight speed is no longer slowed by Tranqs since they pull him to the ground where running speed is affected.

Aftershock

  • Fixed a bug that was causing Aftershock to not break harpoon traps or Arc Mines.

Wraith

  • Making her movement speed less bursty which makes her easier to keep track of. Making Supernova less lethal while still allowing it to be just as powerful. Making Warp Blast a damage dealer instead of a traversal mechanic.

Warp

  • Speed reduced 25 percent

Supernova

  • Duration decreased by 50 percent

Decoy

  • Wraith becomes visible for half a second when shot while cloaked.
  • Increased cooldown time by 2 seconds.

Warp Blast

  • Speed reduced by 40 percent.
  • Range no longer levels up.
  • Radius levels up now.
  • Max travel distance set to 30 meters for all levels.
  • Damage increased by 10 percent.

Markov

  • Arc Mine tuning

Arc Mine

  • Damage reduced by 20 percent.
  • Fixed a bug where damage extended past the trigger radius.
  • Health reduced by 75 percent.
  • Arm time increased by one second.

Hyde

  • Making Toxic Grenade a more effective area of denial weapon while also making it less spammy. Buffing Hyde’s overall damage output.

Toxic Grenade

  • DPS increased by 50 percent.
  • Added proximity detonation (works vs airborne Kraken now)
  • Reduced fire rate
  • Reduced lifetime by 15 percent.

Minigun

  • Accuracy increased by 25 percent.
  • Damage increased by 20 percent.

Parnell

  • Multifire Rocket Launcher tuning

Multifire Rocket Launcher

  • Has better accuracy while jumping and jetpacking

Maggie

  • Harpoon Traps tuning

Harpoon Traps

  • Arm time increased by one second.

Griffin

  • Sound Spike tuning

Sound Spike

  • Now detect stealthing monsters within a 15 meter radius.
  • Radius increased from 50 to 60 meters.

Bucket

  • Guided Missile Launcher tuning

Guided Missile Launcher

  • Damage increased 11 percent.

Cabot

  • Rail Cannon tuning

Rail Cannon

  • Damage reduced by 30 percent.
  • Reload time increased by 25 percent.

Val

  • Increasing her overall effectiveness.

Medgun

  • Heals 20 percent faster
  • Consumes ammo 2.5 times faster.

Tranq

  • Duration increased to 10 seconds (was already 10 seconds on Wraith, now other monsters match)

Caira

  • Acceleration Field tuning
  • Acceleration Field
  • Cooldown increased by 15 seconds.

[Images via Evolve Game]