Racing simulator Project CARS, developed by Slightly Mad Studios, has enticed gamers with its promise to deliver an impressive track listing featuring more than 30 locations, but the specific details have remained under wraps — until now. Publisher Bandai Namco has finally unveiled several Project CARS destinations in the latest “Location Overview” trailer.
As depicted by the trailer, the track locations take players on a world tour of racing destinations. Project CARS takes players to the town of Imola, Italy, to race on the Autodromo Internazionale Enzo e Dino Ferrari and then close to Milan for a spin on the Autodromo Nazionale Monza. Over in Germany, players can experience races on the Motorsport Arena Oschersleben and the Hockenheimring. Other locations include the Azure Circuit in Southern France, Circuit de Spa-Francorchamps in Belgium, Dubai Autodrome in the United Arab Emirates, Oulton Park in England, and Mount Panorama in Australia.
The developer has also released additional track details on the official Project CARS website. In addition to track types (i.e. circuit, karting track, point-to-point, etc.) the number of layouts featured in the game are also noted. Some circuits, like the Glencairn, have up to six different layouts.
Not all the locations featured in the trailer can be found in the real world. For a brief moment, the trailer shows off a track called “Sakitto.” It is possible this track is inspired by the Suzuka International Racing Course, as it appears to be located somewhere in Japan.
Adding another layer of realism to Project CARS is the dynamic weather system that unleashes challenging atmospheric conditions on the driver. Coupled with a time of day system that recreates night and day, players have a realistic environment to experience, and not just good-looking tracks and cars to look at. The previously released “Start Your Engines” trailer shows off the shiny factor of both the cars and environmental effects.
To create a true-to-life racing simulator experience, the development team has reached out to the racing games community for feedback. Based on the player feedback received, the development team has designed four gameplay modes — Career, Community, Solo, and Online Multiplayer — to give each player the freedom to enjoy the game in a fashion that suits their personal preferences. The cars and locations found in Project CARS will be unlocked and available to race in one of the four game modes from the moment players start up the game for the first time.
As reported by Polygon, players anticipating Project CARS have had to be a bit more patient than expected, as the game has experienced a series of disappointing delays. Since pushing back the game’s release, the new launch window set by Bandai Namco is mid-May for PlayStation 4 and Xbox One in North America and Europe. Project CARS is expected to come to the Wii U and Steam OS sometime later in 2015. An official release date has yet to be announced.