Future ‘Assassin’s Creed’ Games May Have More Modern-Day Elements

Assassin’s Creed has always been a game series that strives to have two identities. The first is the core gameplay experience with the player taking the role of the assassin. The second is its connection to the modern world, whether through Abstergo kidnapping, to using the Animus to create video games.

Recent Assassin’s Creed titles have focused less on the modern world and kept the action where many fans of the series believe it belongs: on the assassin. However, thanks to a report by Eurogamer, this might change. The report cites a recent Assassin’s Creed community livestream, where Creed Lead Writer Darby McDevitt talks fondly of his favorite modern-day segment in the AC franchise. He spoke specifically of the Assassin’s Creed: Brotherhood’s Monteriggioni and how it was used within the game.

“That only came about because [we] were able to reuse Monteriggioni from AC2. So the future – and this is the plan – is to smartly reuse things so we can have a more robust modern day.”

Assassin’s Creed Unity uses some minimal modern-day flashbacks, but the way they are introduced never really takes you out of being Arno Dorian. You experience the modern elements through Arno the Assassin’s eyes, which doesn’t break up the gameplay like previous entries in the Assassin’s Creed franchise did. Previously, especially in Assassin’s Creed II, you’d find yourself getting into a groove with Ezio only to be required to “re-learn” everything you just did as Desmond Miles, the man who holds the memories of Ezio. This made a lot of fans in the series upset, even though Assassin’s Creed II is likely one of the best entries in the series. McDevitt mentions in the livestream that Assassin’s Creed Unity was planned to have more modern-day elements, but some were left out. McDevitt stressed that it was just a plan and nothing was actually left out of the game.

Recently, Assassin’s Creed Unity released Patch 5, as reported by the Inquisitr, which added some stability changes, but most importantly removed the companion app restriction on all of the chests around Paris. Previously, certain chests were only unlockable if you were playing the games on the companion app or reaching a certain level in Assassin’s Creed Initiates. This patch removes that wall and makes all the loot in the game obtainable where it should have been – in the game.

Whether you like modern-day elements in your Assassin’s Creed or not, it seems the developers are planning on incorporating them more in the future. Are you a fan of these gameplay elements? Like the way Assassin’s Creed Unity used them? Sound off in the comments below.