PC gamers were disappointed to hear the news Tuesday that Rockstar Games was forced to delay the release of Grand Theft Auto V, as Inquisitrreported. The developer slipped in a little nugget of interest to PlayStation and Xbox owners though. The release of Online Heists for GTA V appears to be just around the corner.
Rockstar made the revelation quietly with a single sentence buried at the end of a paragraph about the GTA Online for the PC.
“GTA Online for PC, which will support up to 30 players, will launch alongside GTA V for PC will include GTA Online Heists,” the developer wrote. “Online Heists for consoles will be launching in the coming weeks ahead of the PC launch.”
— Rockstar Games (@RockstarGames) January 13, 2015
The new release date for the PC version of GTA V is March 24, 2015. So, you can go through your calendar and throw a dart at any of the nine weeks between now and then for when Heists might hit the PS4, Xbox One, PS3, and Xbox 360. The history of GTA V is filled with delays and missing features, particularly when it comes to Heists. It’s not surprising then that some Grand Theft Auto fans aren’t exactly confident that the long-awaited multiplayer mode will make it out “in the coming weeks.”
So, GTA V for PC is out March 24. And heists before that. So finally an actual fixed date that they have to (try to) meet. — Tony Chandler (@nychandler) January 13, 2015
Heists for GTA V are still officially “Coming Soon” hasn’t that been the case for well over a year at this point?
— Callum Langstroth (@thenerdtheword) January 13, 2015
Heists have been a thorn in the side of both Rockstar and GTA V owners since they were first announced well before the game was launched. The mode missed the initial launch of GTA Online in October 2013 and then a promised spring 2014 release. The developer was quiet about the mode until a recent interview revealed how Rockstar struggled with GTA V Online Heists.
“Our initial idea was to build on the concept of Story Mode heists to make a new gameplay experience for GTA Online that was more focused on cooperation, where everyone could play to their individual strengths and feel like they had a stake in the outcome,” Lead Mission Designer Imran Sarwar told IGN.
“So we started working on the concept: a series of multi-tiered missions featuring diverse prep work, a range of different types of gameplay and a big finale, where team coordination and playing your own distinct role could make the difference between success or failure. We also wanted each one to have a unique thread that brought you back in touch with some of the characters from the story.”
“As it turns out, creating missions of that complexity for multiple players at the same time was much more difficult than we anticipated and every time we thought we were close, something would send us back to square one.”
Hopefully, Rockstar will not suffer anymore setbacks that further delay GTA V Online Heists or the PC release. What do you think? Sound off in the comments below.
[Images via Rockstar Games]