We already knew that Max Payne 3 was going to have multiplayer of some fashion, but Rockstar wasn’t willing to drop any hints on what it would actually be like.
The Max Payne series was known for having strong, story-driven singleplayer gameplay, so throwing multiplayer into the mix seemed like an odd decision at best. But according to Charlie Bewsher, the lead designer on Max Payne 3‘s mutliplayer, the decision to include multiplayer isn’t one that’s being taken lightly.
Keeping with the narrative-driven singleplayer, Max Payne 3 multiplayer will incorporate the signature storytelling elements from the Max Payne series to provide context for all of the action and, ideally, a more involved multiplayer experience, IGN revealed.
“The narrative element of Max Payne 1 and 2, and what we’re doing with 3, is obviously very strong. So when you starting thinking about the multiplayer version of Payne I think you’ve got to address that part of the game,” Bewsher told IGN. “But there’s also a narrative unique to any multiplayer game, though – you sort of get this drama that unfolds.”
One of Max Payne 3‘s multiplayer modes, “Gang Wars”, starts out with a simple enough objective, but subsequent rounds will play out differently based on the results of the initial round, and it will all be tied together through story sequences complete with voice acting and motion comics.
It’s designed to not be jarringly dissimilar to the singleplayer game, but you can still expect to see some standard multiplayer features in Max Payne 3‘s multiplayer mode, including perks. Nothing too wild as calling in an AC-130 to rain death down on your foes, though; instead, you’ll abilities such as “Paranoia”, which makes nearby enemies unable to distinguish friend from foe.
For the full lowdown on what you can expect out of Max Payne 3‘s Gang Wars mode, you can check out IGN’s coverage at this link.