Bethesda rolled out Skyrim patch 1.3 on PC today, and with the patch we get fixes for the two little bugs Bethesda (mistakenly) added in to the previous patch, as well as various other bug fixes.
A console version of patch 1.3 is in the works as well, but Bethesda says they don’t have a timeline just yet for when that will be made available.
Here are the full patch notes, straight from Bethesda:
Update 1.3 Notes (all platforms unless specified)
- General stability improvements
- Optimize performance for Core 2 Duo CPUs (PC)
- Fixed Radiant Story incorrectly filling certain roles
- Fixed magic resistances not calculating properly
- Fixed issue with placing books on bookshelves inside player purchased homes
- Fixed dragon animation issues with saving and loading
- Fixed Y-look input to scale correctly with framerate
In related good news, Bethesda says they will be rolling out support for “4-Gigabyte Tuning” (Large Address Aware) next week, which should solve the issue that crashes the game when it runs out of memory which, as you’ll have noticed if you have any mods installed, is quite easy to do.
We’ll let you know when Skyrim patch 1.3 is headed to consoles.