PlayStation 3 users have been reporting severe performance issues with The Elder Scrolls V: Skyrim ever since launch, including a particularly nasty one that saw the game slow down to a crawl after extended periods of play, making it borderline unplayable.
Fortunately, it looks like relief is on the way as Bethesda announced today they’ve begun rolling out Skyrim patch 1.2 on PlayStation 3. A release on Xbox 360 and PC is expected to follow a few days later on Wednesday.
In addition to fixing the performance degradation for the PlayStation 3 version, the patch also adds in a few fixes specific to Xbox 360 and PC, including the texture glitch when installed on an Xbox 360, as well as a few general fixes across all platforms.
For the full list of what’s being addressed in Skyrim patch 1.2, see below.
UPDATE 1.2 NOTES (all platforms unless specified)
- Improved occasional performance issues resulting from long term play (PlayStation 3)
- Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)
- Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
- Fixed issue where projectiles did not properly fade away
- Fixed occasional issue where a guest would arrive to the player’s wedding dead
- Dragon corpses now clean up properly
- Fixed rare issue where dragons would not attack
- Fixed rare NPC sleeping animation bug
- Fixed rare issue with dead corpses being cleared up prematurely
- Skeleton Key will now work properly if player has no lockpicks in their inventory
- Fixed rare issue with renaming enchanted weapons and armor
- Fixed rare issue with dragons not properly giving souls after death
- ESC button can now be used to exit menus (PC)
- Fixed occasional mouse sensitivity issues (PC)
- General functionality fixes related to remapping buttons and controls (PC)