‘Resogun’ Coming To PS Vita From Developer Housemarque


Resogun is coming to Sony’s PlayStation Vita from developer Housemarque. Confirmed with IGN earlier today Resogun is being ported to the PS Vita by Climax Studios, whose previous work includes Dead Nation Apocalypse Edition for the PS4 and Dead Nation on the PS Vita giving them a good familiarity with the newer Sony platforms.

Originally a launch title for the Sony PlayStation 4 that draws inspiration from Defender and Datastorm, Resogun is a side-scrolling shoot ’em up video game with voxel-based rendering, the game is considered a spiritual successor to the PlayStation 3 and PSP hit Super Stardust HD and Super Stardust Delta for the PS Vita. The game was originally launched in November 2013 as part of the launch titles for the PlayStation 4, as the Inquisitr reported. The first DLC, Resogun: Heroes, was released on June 24, 2014.

The premise of the game has players battling enemies and rescuing humans in a cylindrical game map. Combined with extremely polished graphics with a neon aesthetic along with a techno based soundtrack, the game was a success for the studio with more DLC planned, including a Halloween-themed human variant and a special November variant for free. There are other new features being hinted at such as a local coop mode and a screenshot photo tool for the PlayStation 4 version of Resogun.

The rumors have been floating around the internet for a while about bringing Resogun to the PS Vita. The first official word came in the form a reply to a post on the European PlayStation Blog, where a reply message was posted by Sony XDev Studio Europe executive producer James Hawkins.

“Keep watching this space, the VITA version is coming and is looking, sounding and most importantly, playing great!”

Since then the PS Vita version of Resogun has been confirmed by IGN and the official Twitter account of Housemarque studios. No release date has been given as of yet nor are there any screenshots or videos available at time of writing.

The only concern we have with Resogun on the PS Vita is the extreme amount of action and detail which may cause issues on the PS Vita’s smaller screen than that of the larger TV’s hooked up to the PlayStation 4.

EGM echoed these concerns with their announcement of the PS Vita version where writer Eric L. Patterson stated, “‘Resogun’ is about taking in a lot of little details, keeping your eye on everything that’s going on, and being able to change tactics at a moment’s notice, and the combination of a smaller screen and (no doubt) a lower framerate will mean that it’ll probably be tougher to really reach the best possible scores.”

It is still too early to pass any kind of judgment on the quality of the port by Climax studios. However, the PS Vita has had a history with ports that do allow a justified concern about the quality of the ports it receives. The most prominent being the port of Borderlands 2 to the PS Vita by Iron Galaxy Studios. Time will tell, and keep with the Inquisitr for updates on Resogun coming to the PS Vita.

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