Considering the success of Facebook’s social gaming platform – 200 million players worth of success – one might think that Facebook is feeling just a bit threatened by the launch of Google’s new social gaming platform for Google+.
At a recent roundtable over at Facebook’s corporate headquarters, Facebook’s director of games partnerships Sean Ryan was actually rather nonchalant about Google+.
“Developers should go where they think they can make the most money,” he said. “We don’t spend a lot of time worrying about them, we worry about us.”
Naturally, this raised the point of the wildly divergent revenue split between Facebook and/or Google and the developers. As it currently stands, Facebook takes a 30% cut of the profits; on the other hand, Google only takes a cut of 5%.
Ryan isn’t concerned about the great divide between their revenue splits, though. For starters, he believes Google is only taking such a modest cut because, as he put it, “they don’t have any users!”
“We believe through our distribution, our audience, and our virality, that that’s worth a certain revenue split,” he said. “At the end of the day, it’s whether [developers get] a certain percentage of a large number, or a certain percentage of a small number.”
While Ryan claims that Facebook isn’t all that concerned about Google+, he does admit that Facebook could always improve.
“We see competition around the world. What I’d say is in classic fashion Google has emulated our system, which is what they’re inclined to do,” Ryan added. “And we just need to be better as a platform. At the end of the day, people will go to what they thing [sic] is the right platform. So revenue split is one of those factors. We’re the leader, there’s no question. But we can be better.”