‘Hunt: Horrors Of The Gilded Age’ Announced By Crytek

'Hunt: Horrors of the Gilded Age' is a co-op shooter set in the 1800s

Hunt: Horrors of the Gilded Age might strike you as familiar if someone was to explain its basics. Four player cooperative gameplay against a myriad of monsters sounds a lot like Left 4 Dead. However, this new game promises a fresh approach to the concept.

Crytek‘s new game is set in the 1800s, and instead of having machine guns and crowbars, you’re more likely to have flintlocks and torches against the evil hoard. You might consider it a little closer to Hugh Jackman’s version of Van Helsing, but with friends and a lot more monsters.

The premise might otherwise sound like another zombie apocalypse co-op shooter, but it isn’t. There will never be a predictable boss battle in Hunt: Horrors of the Gilded Age, because it’s completely random. If you remember the classic NES game Gauntlet, it’s a little like that. The environment and monsters are randomly generated so you never know what’s next.

Crytek’s press release about this game explains it further:

“Players act as hunters willing to take up arms and risk their necks by venturing into the deadliest of territories and facing the hideous creatures that have overrun them. Adding to the thrill of the hunt is a special content generation system that ensures players never encounter exactly the same environment or set of enemies twice. As the surprises come thick and fast, the terror of knowing that one of the game’s grueling boss battles could be just around the corner will keep everyone’s pulses pounding.”

It looks like Crytek’s latest PC game is set to put the action and horror into the shooter genre once more, but unlike the later Resident Evil entries it puts you in a scarier time period, where high-tech weapons aren’t going to be available to help you put monsters in their place.

Hunt: Horrors of the Gilded Age is set to receive the closed beta treatment later this year, meaning it will probably see an early 2015 release date.

[image via anti-grav.net]