The Assassin’s Creed 5 release date is set for this Fall, just like it has been since the series began. As previously reported by The Inquisitr, AC: Unity is coming to PlayStation 4, Xbox One, and PC and will be set in the French Revolution. Recent rumors not yet debunked point to AC: Comet coming to the Xbox 360 and PS3, and will feature more naval combat while we play as a Templar for the second time ever, sailing the US East Coast. The first time we played as a Templar was at the beginning of AC3, before switching over to Connor.
Throughout the series, Ubisoft has gotten many things right, but also annoyed us enough for some to never play some of the games again. The unskippable minigames from Brotherhood and Revelations made those games frustrating enough for me to avoid Assassin’s Creed 3 entirely. The cut-scene heavy gameplay of AC3 was enough to ensure I would never play it, as well as the minimal side missions.
With the Assassin’s Creed 5 release date looming about half a year away, I believe there is enough time to make a wish list of things I want and don’t want in AC: Unity and AC: Comet.
- Automated income needs to be there. Black Flag continued one of the aspects I actually liked from Brotherhood. After some hardcore naval battles, we were able to set up a fleet of high level man o’ wars that couldn’t be stopped as they brought in money we couldn’t spend fast enough.
- Leave out the unskippable minigames, as mentioned above, or the Assassin’s Creed 5 release date could prove to be disappointing and see copies of both games bringing new life to the used game system. AC: Revelations started with one that proved to be as far as some gamers ever played. As the Assassin’s Creed 5 release date approaches, Ubisoft needs to take a queue from Grand Theft Auto 5 and let us skip those minigames after enough failed tries.
- The parkour which was brought back from AC2 was a definite plus, though it also brought back the problem of accidentally climbing walls when we were trying to run across the city. Too many times I found myself stuck in a big fight with a fidgety camera and about 20 guards because instead of running through a doorway, the protagonist tried to climb a wall with a ceiling above it. Hopefully with the upgraded parkour system promised for Unity, Ubisoft will be able to minimize that problem by the Assassin’s Creed 5 release date.
- Make the swords more usable. Every Assassin’s Creed I ever played found me trading in every sword I bought (for completion sake; I never actually used them) and returning to using wrist blades. The hidden blades are the only weapon aside from pistols which can’t be knocked out of your hand during combat because a guard got lucky with a heavier weapon.
- Take a queue from the Batman: Arkham series and give us a flashy finishing blow showing us that the fight with Templars and such is finally over. It’s a more visceral payoff and more memorable.
- Unless the alternative is staring at a “loading” screen, let us skip the cut-scenes after about 10 to 20 seconds. Nobody wants to be forced to sit through the same thing over and over every time they play.
- Bring back the massive tombs from AC2, but make them an optional side quest. Also make it possible to finish that side quest by the time you’re halfway done with the game. Black Flag gave us the Mayan outfit, but we couldn’t access it until we were about two missions away from the end. That felt like little more than a reason to keep playing after we beat the game. Give us a chance to use it earlier.
- Give us the ability to climb over NPC characters. I lost count of how many times I found myself tripping over sailors who wouldn’t move when I was in a hurry to get to the rear of the ship in Black Flag.
- With the PS4 and Xbox One capable of so much more, give us the ability to control side characters more directly to find items the main character can’t reach. Batman: Arkham City did that with Catwoman, and it added replay value.
- Give us an Easter Egg showing the aftermath of the “Subject 16 scandal.” Also possibly let us interact with other “donors” as we wander Abstergo next time as a way to broaden the scope of the over-arcing storyline. The Assassin’s Creed 5 location in the French Revolution could easily hold a myriad of hidden treasures.
- As a reward for hunting more evasive or tougher animals, let the outfit we craft from them have a purpose other than changing how the character looks. Some examples include better camouflage while hiding in bushes, higher payoff from pickpocketing, or the ability to walk right up to more skittish animals without alarming them.
With the Assassin’s Creed 5 release date still months away, what would you like to see added to or removed from AC: Unity and AC: Comet?