Crysis 2 Getting DirectX 11 Support Next Week


If you’ve invested in a powerful gaming rig, you were probably among fans disappointed that Crysis 2 launched without DirectX 11 support — or DirectX 10, for that matter. Three months later, Crytek is gearing up to release an update next week that adds in full DirectX 11 support, and with it a significant bump in the graphics department.

The update, due out Monday, June 27, adds in support for realistic shadows, tessellation, high quality motion blur and a number of other DirectX 11 features and graphical upgrades. If you don’t have a DirectX 11 capable card, you’ll still be able to benefit from the new high quality texture pack bundled in with the update.

For the full list of Crysis 2 version 1.9 patch notes (courtesy of MyCrisis), see below:

• Added Contact Shadows
• Added DX11 benchmark level
• Added DX11 support for Crysis 2 (the following features only work when downloading the optional DX11 package here):
• – Tessellation + Displacement Mapping
• – High Quality HDR Motion Blur
• – Realistic Shadows with Variable Penumbra
• – Sprite Based Bokeh Depth of Field
• – Parallax Occlusion Mapping
• – Particles Motion Blur, Shadows and Art Updates
• – Water Rendering improvements and using Tessellation + Displacement Mapping
• Added Realtime Local Reflections
• Added support for Higher Res Textures Package
• Added various new console variables to whitelist
• Fixed bullet penetration, which had been broken by a bug introduced with the DLC 2 patch
• Fixed issue in MP where player stats weren’t always saved at the end of a game
• Fixed issue in MP where player stats would sometimes randomly reset
• Fixed issue with MP time played statistic, which would sometimes be too low on leaderboards and in stats
• Fixed issue with JAW rocket not firing through window’s containing broken glass
• Fixed rare issue where a user could not access MP with a valid CD key if they had previously used an invalid CD key
• Improved advanced graphics options menu
• Improved anti-cheat measurements: fixed exploit which could prevent vote kicking working against a user
• Improved multi-GPU support
• Improved Tone Mapping
• Re-added possibility to enable r_StereoSupportAMD via config file (unsupported)

via Kotaku

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