After BioWare released Dragon Age: Origins in 2009, the developer went straight to work on another project that aimed to blend James Bond with Jason Bourne, a report from Eurogamer reveals (via Joystiq).
Development on Agent, as the game was called, was being headed up by BioWare co-founder Trent Oster. Sadly, the game never got very far before EA decided to axe the project because, as Oster explained to Eurogamer, EA didn’t believe in the concept.
Agent may never see the light of day, but it did sound fairly interesting.
“The concept was to do the other half of GoldenEye,” Oster told the site. “The idea being that James Bond isn’t just a gun that walks around the world and shoots people. He’s a suave manipulator, he’s a talented martial artist, he’s a secret agent. We wanted to cross that 007 with Jason Bourne, where he’s been modified in some way; you’re not sure what, but he’s definitely deadly.
Oster went on to paint Agent as somewhat of an interactive action movie–emphasis would have been on acting, and “very intense” scenes. From that description, it seems that Agent was more Bourne than Bond.
“We really wanted to push the acting side, the digital acting,” Oster explained. “We really wanted to be very high drama, very intense scenes. I always think of the scene in the second Bourne movie where Jason Bourne’s choking the guy out with a book and he’s right in his face and it’s this very intense moment. That was one of the key things we wanted to carry off.”
You can read more on BioWare’s canceled game in the link above.