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‘Guild Wars 2’: A Solid MMO In Search Of An End Game

Guild Wars 2 Lacks An End Game

It is hard to dislike Guild Wars 2. The game has wonderful graphics, strong characters, and probably the smoothest and most enjoyable leveling experience ever seen in an MMO. The crafting is fun and useful, the economy is working as intended, and even the item shop works well without unbalancing the game.

When I first started playing Guild Wars 2, after the initial hiccups caused by millions of impatient gamers all trying to log in at the same time, I was really stoked. Character creation was incredibly well executed and the different races were all carefully designed. Each of the different classes had something unique to offer, and every race and class had a highly original story driven quest. Only Star Wars: The Old Republic can hold a candle to Guild Wars 2 for great leveling, but it has been a major failure for BioWare in every other way.

From the moment I began to play Guild Wars 2, I enjoyed every minute. I found each zone I discovered on my leveling journey to be wonderfully designed with exotic landscapes and weather effects that added to the atmosphere of the game. The story for my character took me deep into the history and legend of my race and world.

Best of all, leveling was never grindy or boring, and it was smooth sailing from start to finish. I particularly enjoyed the mad zerg that became available for the last few levels. I had so much fun running around like a lunatic with 100 or more other crazy players that I hardly even noticed when I hit the level cap. I even got some great loot and made serious bank while I was at it.

The I hit level 80 and everything changed. Now it was time to raid, and I quickly discovered that raiding in Guild Wars 2 was an after thought. Don’t get me wrong. If you enjoy PvP and that’s all you want from a game, you will absolutely love Guild Wars 2.

But if you enjoy a mix of PvP and PvE or you just want to raid, you will find out rather quickly that the instances in Guild Wars 2 are rather limited and a bit dull, and, as much as I hate to say it, I really disliked the mechanics of some of the boss fights. Several bosses were next to impossible since the game has no real healing class and you had to do repeated corpse runs to get back into the fight.

Personally, I am not fond of death runs, and I intensely dislike any boss fight that allows you to use cheap tricks to beat a boss even if they are legal. I have always felt boss fights should depend on player skill and careful study of the fight’s mechanics.

All in all, Guild Wars 2 has amazing potential. It would be a shame to see the game become a favorite for those who like PvP, while it is passed over by those of us who enjoy PvE and raiding. It is always discouraging when 90% of my guild mates quit a game after telling me they are bored with the lack of challenging dungeons and raids.

I hope someone at ArenaNet is paying attention and we will see a real effort to bring PvE and raiding up to the quality of the PvP. If they do, Guild Wars 2 will be a major success on all levels. Players are tiring fast of mediocre games and MMOS that have been around forever. Guild Wars 2 is so close to being a great game and with some serious effort, it can still be a world beater.

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Comments

9 Responses to “‘Guild Wars 2’: A Solid MMO In Search Of An End Game”

  1. Raimo Kangasniemi

    Guild Wars 2 and ArenaNet can't be apparently criticized even a little bit without first praising them to the heavens… In reality, it's a very average MMO. If it would have launched with a subscription fee and without being backed by zealous fans, who resemble a cult and of which the writer of this article still seems to be afraid of, it would have been probably treated much more unkindly by the game media. Imagine what kind of abuse Bioware would have received, if it would have launched SWTOR without endgame. But with GW2 and it's B2P status – which is taken by the game media as a sign that all problems must be hushed down (and if they are not, the locust like ArenaNet fans will descend upon the hapless game journo) – it all seems to be different. Eventually, one has to assume, even the game media journos will notice that the emperor is if not naked, then wearing only his underwear.

  2. Daniel Lee Collins

    SWTOR fan is angry ^ – I don't dabble in what if's, promises of money and tall tales sir, and your "imagine if" is just that. Fact is things didn't happen like your "what if" scenarios. Guild Wars 2 blows SWTOR out of the water in every aspect of the game. Period. The end. So what there's not end game? You know that when they do put it out, and they will, it'll be awesome. That's more than I can say for the last few updates to SWTOR. And yes, I played from launch of SWTOR until August. The Pres of EA said he doesn't care about SWTOR concerns, only that they're paying him. That kinda mentality isn't someone I want to support in an MMO.

  3. Jonathan Sims

    "Guild Wars 2 and ArenaNet can't be apparently criticized even a little bit without first praising them to the heavens…"
    – If he likes the game… why does that bother you? Can't a man like a video game, even if it has flaws?

    "being backed by zealous fans, who resemble a cult"
    – that's what fans are. This is not exclusive to GW2. Take movies for instance…

    "which the writer of this article still seems to be afraid of"
    – personally criticizing the author, bad form ole boy

    "But with GW2 and it's B2P status – which is taken by the game media as a sign that all problems must be hushed down"
    – Dude, B2P is one of the game's major selling points. That's one of the major reasons the game is worth buying. Did you play Guild Wars 1? I did not find it to be on the same standard as WoW. But, I did not have to pay a monthly fee. I had fun. It was a game well worth my initial purchase price. Very good ROI.

    "the locust like ArenaNet fans"
    – personal attacks against the fans…

    "Eventually, one has to assume, even the game media journos will notice that the emperor is if not naked, then wearing only his underwear."
    – That "one" being you. Don't project your opinions on other people.

    Guild Wars 2 is a great game. It is also a great game for the money, even with its flaws. Don't be a hater.

  4. Anonymous

    O yea because Swtor launched with such a compelling endgame, hey guys do this Raid, guess what ! do it again in hard mode, want more content do it with 16 people….what a joke it was,that was the whole reason swtor failed, it had NO endgame, the game was completly bottom heavy, and add to that Illum was a complete joke, both versions they created, till they finnaly just took out any reason to go there at all. I played that game since early access, was one of the first war heros, I wanted that game to succeed but Bioware did everything to make it fail, end swtor rant…Guild Wars to me is the closest reincarnation we will have to DaoC and for that I love Anet…The Guild Wars Franchase is built on B2P so your what if question and just plain moot…O did you ever think that PVP is a form of end game, na probably not i think where your head is there isnt much light and it probably smells funny :)

  5. Nikolai Borisov

    I have to agree with almost everything except for the PvP part. SPvP is kinda boring with the small maps and short match duration, and the fact that it's not connected to the character progress in any way is something I dislike. RvR on the other hand is great, but also gets boring due to having only 2 maps (border lands, eternal battlegrounds). GW2 has such huge potential that it will be shame if they don't develop an end game.

    SWTOR launched with an insane amount of followers, but when we talk Star Wars I think the expectations are very high also. I too bought Bio's marketing machine, and believed how awesome the game is going to be. I feel much happier not paying monthly for no end game than paying for crappy end game.