Star Wars Battlefront 2 is coming to your galaxy with a yet unannounced release date, and it’s not a remake of the video game made “a long time ago” in 2005. When Electronic Arts rebooted the franchise after grabbing the Star Wars rights alongside Disney, they took on a video game with high expectations.
The original Star Wars Battlefront 2 may have been the inspiration for a major character when J.J. Abrams took on the daunting task of continuing the storyline from the movies. It centered around the retelling of a stormtrooper’s experiences in the field, and mirrors how we came to know Finn in The Force Awakens. Finn was a stormtrooper who couldn’t bring himself to fire a killing shot and ended up running from the First Order.
The current Star Wars Battlefront from 2015 is still going strong, even though it launched with problems (on par for an EA game), such as server issues, severe lack of balance, and the requirement to always be online in order to play. It was meant to be a player-based combat shooter, and an internet connection was central to the experience.
— Las Vegas NV Blog (@LasVegasNvBlog) June 23, 2016
A common misconception about “always online” demands is that it will be an added burden. However, if you have a working WiFi connection and nobody’s throttling it with multiple downloads to another source, your PS4 or Xbox One is already online the whole time. The only time when it’s a problem is when the signal is weak (also possibly due to the modem needing to be reset), or there is an outage.
— TREND GIZMO (@TrendGizmo) May 25, 2016
The Star Wars Battlefront 2 release date is said to be eliminating the need to be online if you choose to go solo like every fan’s favorite scruffy-looking nerf-herder. This new mode will be called Skirmish, and reintroduce something which made the N64 classic Perfect Dark so beloved among loners. It will feature AI bots, though it’s unknown if it will make them with varying styles such as defensive and running guns.
One problem many AI bots get wrong is that they don’t act like real people. Often enough, they seem to run on invisible rails and have a repetitive pattern which only changes depending on how close you are. Game director Niklas Fegraeus says the team has been working on the Skirmish mode for Star Wars Battlefront 2 for a while now.
“It’s something the fans have been talking about for a very long time. It’s been on the forums, it’s one of the most requested things, to play offline in our big modes. And that’s what Skirmish is about. We’ve been working on it for quite some time – it’s not an easy thing. It’s one of those things we know fans really wanted, so we’ve been listening.
“Obviously, though, with everything you do, there are [things to learn]. We’ve done a lot of stuff with Skirmish mode, with expansion packs, and a bunch of other things, and all of the stuff we’ve learned there we’ll of course bring with us going into the next one.”
Star Wars Battlefront 2 could easily bring in a new wave of gamers if EA can effectively make an enjoyable offline mode with enough replay value. Many gamers today usually only play the offline modes extensively to unlock trophies and achievements, sort of a virtual shelf full of bragging rights.
Hopefully the next game will feature more interesting and varied environments, like possibly a Hoth map with shifting snow dunes constantly changing the landscape and forcing “campers” to get out and actually fight.
Are you excited about the Skirmish mode being added on the Star Wars Battlefront 2 release date?
[Image via EA Dice]