A team at Red Bull Creation has created a submarine simulation game called “The Hunt For Red September”.
The Red Bull Creation team, 1.21 Jigawatts, entered their simulation game under the theme of “A Game of Games” at last years Red Bull Creation event for “Energy In Motion”.
According to techcrunch.com, the game uses 3 Arduino micro-controllers that simulate the attack of a submarine. The game itself is built to the scale and likeness of a real submarine. The goal of the game is to use the many valves, levers, and guages that the game has to repair various threats posed against the submarine. These threats include a high pressure hull rupture, radiation levels, reactor temperature, and depth charges. Depth charges and torpedos are triggered via remote Twitter users.
The submarine design itself was drawn up using Sketchup and then cut out using a Shopbot CNC machine. The rest of the components in the game including the LCD display, the pipes, and the metal grating on the floor were all salvaged by the games engineers. In fact, the whole submarine rocks back and forth on top of an old hospital bed actuator.
The LCD display inside the submarine is used to track the path of an incoming torpedo attack. “The Hunt For Red September” also has a voice command (powered by an Adafruit Wave Shield) to let you know exactly which valve, levers, or buttons to use. If the player fails in correcting the threat, then valves will start to break and the submarine will start to rock back and forth. At this time the player will have to close the valves manually.
Another really cool part about this game is that if you can’t correct all the threats and evade the enemy fire in time (2 minutes), then the player will be splashed with water.
Speed is of the essence in this game if you hope to stay alive…and dry.
Here is a little teaser trailer of “The Hunt For Red September”.