‘Destiny’ Weekly Reset For October 20, Nightfall Rewards Patch Dropping
Yet another Destiny Weekly Reset arrived Tuesday, October 20, and PlayStation and Xbox players will finally receive some relief on the lack of Nightfall rewards. Bungie is deploying a new patch today to make the activity more rewarding. You’ll just need to wait for the release of the patch and get through those nasty Psion Flayers first.
The changes to the Nightfall rewards system has been a pain point for Destiny players on PlayStation and Xbox consoles since the The Taken King first launched. It made the list of “Six Things That Need to be Fixed for Year Two,” previously covered by the Inquisitr. Fortunately, Bungie has heard the complaints and will deploy an update to the game today at 1 p.m. ET / 10 a.m. PT. It is strongly suggested you do not complete the Nightfall until after this patch is deployed. If you do, you’ll have to wait until next week to get the new rewards.
Speaking of the Nightfall, this week’s Strike is the Dust Palace with a showdown against the Psion Flayers. The modifiers are particularly vicious too with player radar disabled, players taking more damage in the air, and minions not flinching. The last one is always a pain to deal with against the Cabal and Taken Phalanxes hiding behind their shields. Guardians will get additional Primary Weapon damage as a bonus, though.
As always, this rotation of Destiny activities will last through the following Tuesday at approximately 5 a.m. ET / 2 a.m. PT. A new set of activities will launch then. Weekly Crucible bounties are dependent on completing the Crucible Quest Line given by Lord Shaxx.
Nightfall — Dust Palace
Meridian Bay, Mars: A new Cabal force has unleashed powerful Psion Flayers to seize control of the old Martian Warmind. Face this new threat and secure what remains of the ancient network.
Modifiers
- Epic — Heavily shielded and highly aggressive enemies appear in great numbers.
- Beserk — Minions of the Darkness won’t flinch, even after massive damage.
- Small Arms — Primary Weapon damage is favored.
- Grounded — Players take more damage while airborne.
- Chaff — Player radar is disabled.
Vanguard Heroic Strikes
Modifiers
- Heroic — Enemies are more numerous and aggressive.
- Fresh Troops — Some enemy squads have been fortified with additional reinforcements.
Court of Oryx (Guide)
Tier 3: Balwur
The Wizard Balwur may be the easiest Tier 3 boss to appear in the Court of Oryx yet. The hook with her is that the floor of the court is covered in poison except for the area underneath the platform. Balwur spawns on top of the platform while Major Acolytes, Knights, and Thrall will spawn and move around the arena. The platform is poison free, but obviously dangerous because Balwur will shoot players and drop poison clouds.
Players will need to kill Major Acolytes to create poison free spaces outside of the safe zone underneath the platform for a period of time. Players can then move out from the underneath the platform, into the poison-free areas, and shoot Balwur. Repeat as many times as necessary to bring her down.
Weekly Crucible Playlists
- Mayhem Clash
- Elimination
- Inferno Doubles
Shaxx Crucible Weekly Bounties
Bounty | Description | Experience | Reputation |
---|---|---|---|
Individual Achievement | Win 2 Crucible matches with an individual score of at least 1500 points. | 3750 | 75 |
Making an Impact | Win 7 matches. | 3750 | 75 |
Crucible Combat | Win one game in three different Crucible game modes: Skirmish, Salvage, Elimination | 3750 | 75 |
Featured Matches | Earn points in any featured playlist. Crucible wins are worth 3 points. Starting a new match costs 1 point. | 3750 | 75 |
Rifles and Cannons | Defeat 10 opposing Guardians with EACH Primary Weapon Type (Auto, Hand Cannon, Pulse, Scout). | 3750 | 75 |
The True Meaning of War | Complete all 5 of Shaxx’s weekly bounties in one week. | 5000 | 200 |
Arcite Crucible 99-40 Weekly Bounties
Bounty | Description | Experience | Reputation |
---|---|---|---|
Full Auto | Win 3 matches in any playlist with a minimum of 6 Auto Rifle kills. | 3750 | 75 |
Ballistic Trauma | Win 3 matches in any playlist with a minimum of 6 Hand Cannon kills. | 3750 | 75 |
Bullet Grouping | Win 3 matches in any playlist with a minimum of 6 Pulse Rifle kills. | 3750 | 75 |
Bullet Trauma Expert | Win a match in any playlist with a minimum of 9 Hand Cannon kills. | 3750 | 75 |
Petra Weekly Bounties
Bounty | Description | Experience | Reputation |
---|---|---|---|
Take the Wanted (Sho’oulth) | WANTED: Sho’oulth, Horror of Oryx. Mars or Venus. Fireteam recommended. | 3000 | 500 |
Take Them Out | Kill 12 Consumed or named Fallen, Hive, Cabal, or Vex on Mars. | 1500 | 250 |
Take Them All | Kill 100 Taken. | 1500 | 250 |
Prison of Elders Level 32 — The Forever Eater
Qodron, a Vex chronovore, sees only one outcome: your demise. Prove it wrong.
Round | Enemy | Objective | Modifier(s) |
1 | Vex | Mini-Boss Fight | Catapult – Grenade recharge rate is greatly increased. |
2 | Vex | Dismantle Mines | Void Burn – Void Damage from any source is greatly increased. |
3 | Fallen | Mini-Boss Fight | Brawler – Guardian Melee damage is greatly increased. |
4 | Vex | Eliminate the Target | Small Arms – Primary Weapon damage is favored. |
5 | Vex / Qodron | Boss Fight | Trickle – Recharge of abilities is significantly reduced. |
Rewards
- House of Judgement x 200
- Armor Core
Prison of Elders Level 34 — Machine Wrath (Guide)
Archon Servants have raised their own corrupted Servitor-god, Kaliks Reborn. Defeat it and be rewarded.
Round | Enemy | Objective | Modifier(s) |
1 | Cabal | TBD | Specialist – Special Weapon damage is favored. |
2 | Fallen | TBD | Lightswitch – Minions of darkness deal much more melee damage. |
3 | Fallen | TBD | Airborne – Players deal more damage while in the air. |
4 | Fallen | TBD | Exposure – Guardian shields are increased but do not replenish. |
5 | Fallen/ Kaliks | Boss Fight | Grounded – Players take more damage while airborne. |
Rewards
- House of Judgment x 300
- Weapon Core
- Etheric Light
Prison of Elders Level 35 — Skolas’ Revenge (Guide)
Skolas and his crew challenge the Guardians who captured him. Face him with a Fireteam of three. End him.
Round | Enemy | Objective | Modifier(s) |
1 | Hive | None | Exposure – Guardian shields are increased but do not replenish. Brawler – Guardian Melee damage is greatly increased. |
2 | Vex | Destroy Mines | Grounded – Players take more damage while airborne. Airborne – Players deal more damage while in the air. |
3 | Cabal | Dismantle Mines | Catapult – Grenade recharge rate is greatly increased. Arc Burn – Arc Damage from any source is greatly increased. |
4 | Fallen | Eliminate Target | Specialist – Special Weapon damage is favored. Juggler – No ammo drops for your equipped weapon. |
5 | Fallen | Mini-Boss | Trickle – Recharge of abilities is significantly reduced. Small Arms – Primary Weapon damage is favored. |
6 | Fallen / Skolas |
Boss Fight | Catapult – Grenade recharge rate is greatly increased. Angry – Minions of the Darkness won’t flinch, even after massive damage. |
Rewards
- House of Judgment x 500
- Armor Core
- Weapon Core
- Etheric Light
What Variks Is Selling
- Chest Armor for 1 Armor Core
- Wolfborne Oath Shotgun for 1 Weapon Code
[Images via Destiny, Bungie]