Bethesda Teases ‘Fallout 4’ Remote Play On PS Vita, Details Stealth In Cartoon Video


While new games have essentially stopped releasing specifically for the PlayStation Vita itself, Sony’s handheld continues to see some use by PlayStation 4 owners who take advantage of the portable system’s ability to stream and play full PS4 titles. Plenty of current-gen games continue to release with Remote Play support, but that doesn’t necessarily mean that developers actually give the feature much thought.

Fortunately for fans of the PlayStation Vita, Bethesda Game Studios isn’t taking a hands-off approach for Remote Play with Fallout 4. Rather than simply relying on using the default Remote Play controls for the next installment of the popular post-apocalyptic franchise, the development team is working to create a unique Remote Play experience for Fallout 4 on the PS Vita.

In order to build custom Remote Play controls, Bethesda announced on Twitter that they have enlisted the help of Josh Hamrick to tighten up how Fallout 4 plays while streaming from the handheld. Improving PlayStation Vita controls for major PS4 titles through Remote Play isn’t new to Hamrick. Before coming in to help Bethesda’s team with Fallout 4, Hamrick was previously in charge of designing the Remote Play features for Destiny. Bethesda felt that he did such a good job on the Bungie shooter that they invited him to rework how Fallout 4 plays on the Vita.

Fallout 4: dogmeat cityscap
A view of Fallout 4’s destroyed world

After Bethesda finally announced their plans to perfect Fallout 4 Remote plays on the PS Vita, Hamrick expressed his excitement for the chance to work on Fallout 4 in a tweet thanking the developer for the opportunity. It’s likely that many gamers might turn on their PlayStation Vita for the first time in a while to play Bethesda’s upcoming title.

In addition to revealing their Remote Play plans for Fallout 4, Bethesda also released the latest installment of the education cartoon series that has been individually covering each of the seven core character attributes that players will possess when the game launches next month. As with each previous video that the Inquisitr has covered, the sixth part of the cartoon is presented by Fallout 4‘s Vault-Tec corporation.

“Following total atomic annihilation, the rebuilding of this great nation of ours may fall to you. That’s why Vault-Tec has prepared this educational video series for you to better understand the seven defining attributes that make you S.P.E.C.I.A.L.!

“Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck – all of these attributes will impact how you survive and thrive aboveground.”

Fallout 4 S.P.E.C.I.A.L.
Agility in Fallout 4 helps with VATS

The new entry of the weekly series shows off what can be gained by focusing on the Agility skill within Fallout 4. One of the most prominent benefits of the attribute is that it improves a player’s effectiveness using VATS. Additionally, possessing a high Agility score also improves reload speed as well as success rates and damage while sneaking.

With six episodes now released, only one final installment of the Fallout 4 cartoon remains. Next week, Bethesda will wrap up the video series next week by detailing the Luck trait.

Last week, the Inquisitr reported on what players need to know in order to be prepared for when Fallout 4 releases on Xbox One, PlayStation 4, and PC in November. Bethesda finally revealed the minimum system specifications that PC gamers will have to meet to be able to run Fallout 4. Additionally, console players will need anywhere from 28 to 35 GB of free space on their hard drive. Bethesda also confirmed that Fallout 4 will go live across all platforms at the start of November 10.

Are you excited to learn of Bethesda’s plans to give some attention to Fallout 4‘s Remote Play controls? Will it cause you to dig out your PlayStation Vita?

[Images via Twitter, Fallout 4]

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