Earlier this month, Capcom’s Christian Svensson attempted to offer an explanation as to why local co-op when playing over Xbox Live is absent in the Xbox 360 version of Street Fighter X Tekken. Now, the game’s assistant producer, Tomoaki Ayano, is speaking up on the matter.
The original explanation offered by Svensson via Capcom’s “feedback team” said that the absence of local co-op play over Xbox Live was due to the Xbox 360 architecture not allowing for it–which isn’t exactly true. Here’s what Ayano had to say about the matter:
“..we’ve been asked by some players of the Xbox 360 version about the 4-player co-op mode and why it doesn’t work when two players team up (locally) and attempt to play online,” Ayano said. “Unfortunately, due to time and resource issues, we weren’t able to get that feature into the Xbox 360 version and we apologize to those players who were looking forward to it.”
“Throughout the development process, there are times when new features are added (and we added a lot of them!) and there are also times where we have to make tough decisions regarding things to cut. This was one of those times. This mode is supported in the PlayStation 3 version, however, since we tackled that earlier and found the architecture of their system to be more conducive to implementing it.”
Ayano didn’t clarify whether or not the mode would be patched in at some point in the future in his statement, but he did go on to say that additional “information regarding new updates for Street Fighter X Tekken coming up soon.”
Source: Capcom Unity