Ex-Mass Effect Developer Defends Day-One DLC
Quite a bit of heat has been directed at BioWare over Mass Effect 3‘s From Ashes day-one DLC, which adds in a new companion whose race some fans consider to be integral to the overall Mass Effect 3 experience.
BioWare’s Casey Hudson recently jumped to the defense of Mass Effect 3‘s day-one DLC, and now former Mass Effect developer Christina Norman, now working at Riot Games, chimed in on all of the controversy at a recent event at the Game Developers Conference.
“There’s no point in releasing DLC a year after your game has come out when most people have already sold your game back to GameStop three times. That means getting it out early; that means even day-one DLC.
“That is a terrible thing to some players. Players rant – they know nothing about this DLC that’s coming out except its name. But then it’s ‘oh this game must be incomplete, the game must be ruined.’ Game developers are not evil. (Some are evil.) But most are not evil.
“We just want to release awesome stuff. Players please, give us a chance. Judge our games based on what they are. Judge the DLC based on what it is. Stop thinking you’re a producer and telling us when and where we should be building our content.”
Norman’s argument for day-one DLC admittedly has some valid points, but I could do without that “Stop thinking you’re a producer” remark, especially considering that the majority of all of the backlash isn’t even about the fact that day-one DLC exists.
What do you think of all of the Mass Effect 3‘s From Ashes DLC controversy?