Rumors and innuendo that Titanfall 2 will appear on the PlayStation 4 were confirmed Thursday in an interview with Respawn CEO Vince Zampella. The sequel to the shooter featuring giant battling robots will add Sony’s console after initially being exclusive to the Xbox One and PC.
Zampella spoke with IGN at the BAFTA Game Awards, where he explained that the Xbox One console exclusivity was a business decision. Geoff Keighley’s The Final Hours of Titanfall revealed that the game was on the verge of not being made until Microsoft stepped in to help with financing. Respawn’s small size as a development team also contributed to the exclusivity decision.
“I guess EA announced a sequel, so I could play coy and pretend I don’t know anything about it, or… yeah. So we’re working on a sequel,” Zampella confirmed. “No official name yet, but we’re working on that. That’s the main focus but we’re starting up a second team and doing some smaller stuff too. Small, exploratory, taking it slow! It’ll be multiplatform.”
Yep, @VinceZampella just confirmed Titanfall 2…and now…you’ll have to wait for all the details!
— Respawn (@Respawn) March 12, 2015
The Respawn CEO is understandably tight-lipped on what direction the studio is going with Titanfall 2. The sequel will expand on the story of the war between the Interstellar Manufacturing Corporation (IMC) and the Militia, but there’s no word on if it will add a single-player component.
The original Titanfall attempted to mix story into the game’s multiplayer. However, Zampella admits that the mix of single-player story and multi-player didn’t work out as hoped.
“Maybe we could have mixed things up a bit better because some people blew right by it and didn’t even see it because there was so much action happening around it,” he explained. “It’s tough, because if you hit people over the head with it it becomes intrusive, and there are people who don’t want or care about it. Where does the needle fall? I think it takes a while to figure that out and we haven’t figured it out yet.”
Of more interest, Respawn is looking at changing the DLC model for Titanfall 2. The original used the now traditional map pack release and Season Pass release. Zampella likes the DLC model that Evolve went with where all the maps are free.
“I think that’s a fantastic way to do it,” he said. “I think having the maps like that in packs, it does split the community and it makes it harder for matchmaking, it’s messy. Yeah. I don’t know we won’t do it again, I can’t say that for sure, but the idea would be to do something different.”
All of the existing Titanfall DLC maps were just made free by Electronic Arts yesterday for the Xbox consoles and PC.
We have a Titan sized gift for all our fans to celebrate our one year anniversary. Details: http://t.co/m2jRPylJ2x pic.twitter.com/sjyW8lB9Eh
— Titanfall (@Titanfallgame) March 11, 2015
The question is how to make money post-release while giving away free maps. Evolve charges players for additional characters and monsters, which do not necessarily work for a game like Titanfall.
Perhaps the Titanfall sequel can go with selling customization DLC that doesn’t affect gameplay, similar to Call of Duty’s micro-transactions. Electronic Arts has already successfully integrated these kinds of transactions into games like Dragon Age: Inquisition and Plants vs. Zombies: Garden Warfare to support their free multiplayer maps and modes.
[Images via Titanfall]