‘Assassin’s Creed: Victory’ Gameplay And Other Things Ubisoft Needs To Get Right This Time


The Assassin’s Creed: Victory gameplay is only one thing that Ubisoft needs to get right this year. After the glitch-ridden Unity shook fans’ confidence in what the Montreal-based developer could pull off on this generation’s consoles, things clearly need to change.

AC: Unity was the first Xbox One and PlayStation 4 exclusive title in the series, and the problems made it a serious letdown, and Ubisoft is still working on patches to fix the problems. What they did with Watch Dogs probably saved it, delaying the release until they were sure it would be a solid purchase. This could be why the Assassin’s Creed: Victory release date hasn’t been solidified beyond sometime in 2015.

Ubisoft claims they are working to ensure the Assassin’s Creed: Victory gameplay and visuals don’t suffer this time, since they are using the same engine they built with AC: Unity. There are only so many literally faceless characters and floaty mechanics we will put up with before we’ve decided that Ubisoft has officially taken the lazy route.

I would suggest an open beta at least four months shy of the Assassin’s Creed: Victory release date. If the bugs and glitches can’t be ironed out soon enough, delay the date and possibly abandon the yearly release schedule.

Beyond this, it’s important that Ubisoft looks at their most loved titles in the franchise and figure out what we liked and didn’t. AC2 was a solid game, fixing almost everything that was wrong with the first one. However, the fans were starting to see a trend in repetitive missions and long stretches of gameplay where nothing really happened.

That’s part of the problem with sandbox games: It’s possible to make it so the player literally doesn’t accomplish anything just wandering for hours. At least there were thieves in AC2, which if you didn’t see them coming and stop them literally dead in their tracks, you might end up chasing them across rooftops to get back the money they stole.

Something else to consider for the Assassin’s Creed: Victory gameplay is something we found in AC4: Black Flag. Everything you collected could be used to further your goals; animal skins, treasure maps, upgrade plans, and Mayan keystones. This was a significant improvement from AC3, where animal skins were barely more than something to sell later.

Overpopulating the game with NPCs didn’t work so well with AC: Unity, and I’m hoping Ubisoft has learned from that. Too many characters on the screen at the same time was still capable of creating frame rate issues on the PS4 and Xbox One. Putting too much on the screen at once will bog down the Assassin’s Creed: Victory gameplay and make it a lagging mess.

Ubisoft needs to stop ignoring the fans as well. We have asked them for much more exciting locations in their games, and the latest ones were either revisiting older turf or moving on to newer ones that scream of boredom. Renaissance France and Victorian London do not sound exciting at all if you don’t live there and want to see your home represented.

That is what Ubisoft needs to do to ensure enjoyable Assassin’s Creed: Victory gameplay. Eliminate repetitive missions, give us random encounters, make collectibles worth grabbing, and set it all up where we can actually picture some action.

Of course holding an open beta and possibly delaying the Assassin’s Creed: Victory release date might help this time as well.

[Image via Crossmap]

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