‘GTA V’ Online Heists Get First Trailer And Details, Early 2015 Release



Rockstar Games finally gave PlayStation, Xbox, and (eventually) PC gamers their first taste of Heists in Grand Theft Auto V. The developer released trailer for the long-anticipated GTA Online mode on Tuesday along with the lowdown of how players will need to coordinate to pull one off.

Lead Mission Designer Imran Sarwar spoke with IGN at length about how Heists will work in GTA V. The new mode will launch early in 2015, which disproves some recent rumors. The PC release is coming January 27, so it sounds like Heists will arrive around that time or not long afterward.

There will be “five unique strands” of Heists “involving over 20 total missions,” according Imran. This adds about 20 hours of gameplay to GTA V. In addition to the cash rewards for completing a Heist, players who complete all five will receive bonus and there are other bonuses for doing them in first-person mode on the PS4, Xbox One, and PC. There are also “Elite Bonus Challenges” rewards for completing parts of Heists while “meeting certain criteria, such as time to complete, damage taken, accuracy, etc.” The different missions in Heists shown so far via the trailer and screenshots reveal some pretty insane missions. There’s robbing a bank (of course) and busting an inmate out of prison during a prison bus transfer. However, there’s also a Heist involving an aircraft carrier, another involving parachuting into the city, and plenty of car chases. Here’s Imran explaining to IGN the mechanics of a GTA V Heist and how it will work.

Each heist requires 4 players all at rank 12 or above, with one player as the designated heist leader. Leading a heist requires owning a high-end apartment so that you have a room available to set up the planning board. From there you’ll be able to launch missions as the leader, starting with the prep work and building up to the score itself.

Being a heist leader has advantages and disadvantages. On the upside, Lester contacts the leader directly when there’s news of a job and it’s up to the leader to invite players into the crew, assign positions, pick outfits and allocate each player’s cut. On the other hand, the heist leader will need to personally front the set-up costs in order to successfully pull off the heist/

Unlike the leader, other crew members get a cash payout for each prep mission, while the leader won’t receive their cash until the finale is complete. Switching between the roles of crew member and heist leader will give players a totally different experience, and we had to make sure there were real incentives to playing each position so that players would see every aspect of how a heist comes together and not just want to stick to the same role each time.

Some missions have all players working as one unit, some require players to take on specific tasks like hacking or crowd control, while others require players to split into smaller teams to complete separate high value objectives. For example, one team may be stealing a getaway car from some gangsters while another team is attempting to sneak into a police station, all within the same prep mission. We really want to push the co-op aspect and make players feel like they need to communicate effectively and work together to pull off each element.

Each finale is a big set-piece mission with players taking on multiple roles. All through this, players will be gaining access to new vehicles, new weapons, new items and new clothing, as well as visiting some surprising locations and interacting with some familiar characters from the story.

Are you looking forward to Heists in GTA V? Sound off in the comments below.

[Images via Rockstar Games]

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