PlayStation 3 fans have been requesting cross-game voice chat for going on what feels like forever now, but each time Sony has, to the dismay of their users, shot it down. Thanks to Sony Worldwide Studios president Shuhei Yoshida, now we know why.
In a statement provided to Eurogamer, Yoshida reveals that the technical issue holding the feature back is the PlayStation 3’s RAM. The PlayStation 3’s RAM is used up when playing a game and, as a result, cross-game voice chat simply isn’t possible.
“Once a game gets RAM we never give it back,” he said. “It’s not possible to retrofit something like that after the fact.
“The game has to use its own memory to do [in-game voice chat]. There’s always voice chat in the game. But it’s a part of a game feature. It’s not a part of an OS feature. That’s the reason in terms of the ability to have voice chat across different games.”
For reference, the PlayStation 3 has 256 MB of system RAM and 256 MB of video RAM. The PlayStation Vita, on the other hand, has 512 MB of system RAM and 128 MB of video RAM. In other words, it has enough system memory to allow for cross-game voice chat.
If you were clinging onto hope that the PlayStation 3 would eventually see some form of cross-game chat, well, this is probably not the best news you’ll be hearing today. Still, it’s nice that Sony finally did the right thing by letting fans know why they can’t have cross-game voice chat.