‘Destiny’ Alpha: Xbox One 1080p 30FPS Possible Without The Kinect, But Does The PS4 60FPS Matter?


With the recent launch of the Destiny PS4 alpha, some people may be wondering what resolution and framerate the Xbox One will be running. As it turns out, Destiny‘s Xbox One 1080p resolution is possible without the Kinect, but it seems the Xbone still will not be able to match the PS4 1080 60FPS performance. But will this even matter if performance is not consistent?

In a related report by The Inquisitr, both the Xbox One and PS4 GPU are relatively slow and will hold back gaming. Even the Watch Dogs PS4 version could not handle 1080p, 60FPS and already there is talk of a PlayStation 5 and a next Xbox being released in 2020. While developers will of course be working on optimizations, and the Xbox One DirectX 12 update will help a little, some developers claim that for certain graphics-intense titles that 1080 60FPS is a pipedream for the current generation.

Unfortunately for Microsoft, the Xbox One has received a lot flack for not being able to achieve 1080p 60FPS for many newer games. This is important because the Consumer Electronics Association claims that around 75 percent of all gamers do consider graphics when determining whether or not they’re likely to purchase a game. So Microsoft has been doing a lot of damage control and they have also been working with developers in order to get the Xbox One up to speed.

For example, Microsoft’s Phil Spencer claimed that their cloud assist system will help in addition to freeing up the GPU resources previously reserved for the Kinect 2.0:

“One of the things that I am really proud of is the number of games that we have shown here to talk about live innovation, like dedicated servers or drivatars, we showed ‘Crackdown’ at the end of the shown which is one of my favorite games of all time. The destruction that Dave Jones is building using the cloud, that allows to do things on a console that have never been done before will be really special. I think it’s really important that we are a great development platform for developers and you might have seen that in our June update we did some work on the GPU. Its been a good uptake from our 1st party partners, developers and studios. They have been working on these games that will be launching this fall. We have had great feedback from Bungie for ‘Destiny’ and the impact it is going to have on the resolution. Being the best place for developers, live service and core development platform is critical for our success.”

If you have not seen Microsoft’s cloud assist in action I would suggest checking out this link. It’s actually quite impressive since it allows real time destruction of buildings in addition to the AI already being implemented in Titanfall. Spencer’s reference to Bungie was confirmed in talks about the Destiny Xbox One 1080p performance on Twitter:

At this point everyone is assuming that’s Destiny’s PS4 1080p 60FPS performance should be in the bag. But the real question is whether or not the framerate target is consistently met or if PlayStation 4 gamers will suffer from framerates that fluctuate between 30 and 60 FPS. This is what happened with Tomb Raider: Definitive Edition, where the PS4 version suffered from inconsistent performance. The Xbox One version was framerate locked at 30 FPS, and stayed very close to that number all the time, which made the gaming experience better.

Many gamers, including myself, feel that consistency in framerate is key, especially since Destiny is a shooter. If the Destiny PS4 version pulls off 60FPS almost all the time except with occasional drops into the 40s or 50s then PlayStation 4 gamers will have an edge on aiming. But if the PS4 1080p performance varies all over the map I’d rather be framerate capped with the Destiny Xbox One version, never mind the fact that I prefer the Xbox One controller for shooters.

Do you agree with my assessment of the Xbox 1080p 30FPS performance for Destiny and shooters in general?

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