Sony’s Project Morpheus has been revealed at GDC after months of rumors and speculations surrounding Sony’s answer to the Oculus Rift. Project Morpheus for the PlayStation 4 has long been anticipated, as we covered last month. What we were lacking in details has now been brought to light during a panel at GDC entitled, “Driving the Future of Innovation at Sony Computer Entertainment”.
“Thank you for coming to this cryptic Sony presentation.” were the first words from Shuhei Yoshida as the conference started in a small room for about 500. The quip was aimed at the all but unspoken fact that a new VR headset was about to be released. While people expected Sony to deliver a competitor to Oculus Rift, no one was prepared for what was to come.
Sony has been experimenting with a VR headset since the fall of 2010 with duct tape and a PS Move controller. One of the earliest prototypes of Project Morpheus was a quickly assembled arena environment from God of War 2 where the player was seeing through the eyes of Kratos.
While the head mounted controller with head-tracking did not have the desired effect, it was enough to show Sony the potential for VR gaming, and a dedicated work group was formed. The end result is what was unveiled today as Project Morpheus.
The buzzword surrounding the Project Morpheus headset, and in fact most VR talk, is “Presence.” It is the feeling that you’re physically somewhere else. In order to achieve the sense of presence for Project Morpheus to work, Sony states it requires 6 things: sight, sound, tracking, control, ease of use and the all important thing for all hardware, content.